Steinberg HALION4 Mode D'emploi page 169

Échantillonneur vst et système de création sonore
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High Cut
This attenuates the high frequencies of the reverb tail. The lower this value, the less
high frequencies the reverb tail will have.
Width
This adjusts the output of the reverb signal between mono and stereo. At a setting of
0 % the output of the reverb is mono, at 100 % stereo.
Mix
This sets the ratio between the dry and wet signal.
Multi Delay
This effect produces echoes, so-called delays, with adjustable time, feedback, and
filters. With the Mode parameter you can set up this effect as Stereo, Cross, or Ping-
Pong Delay effect. Depending on the selected mode, the echoes repeat in varying
patterns across the stereo panorama.
Mode
Multi Delay offers three different modes:
Mode
Stereo
Cross
Ping-Pong
Time
This sets the overall time for the left and right delay in milliseconds. Use the Delay L/R
parameter to shorten the time for the left or right delay. Activate Sync to set the delay
time as a note length value.
Sync
Activate Sync to synchronize the delay time to the host tempo. When activated, the
time is set as a note length value.
If the note length exceeds the maximum delay time of 5000 ms because your song
tempo is very slow, for example, the note length is halved internally in order to not
exceed the maximum possible delay time.
Description
This mode has two independent delay lines, one for the left and one
for the right audio channel, each with a feedback path of its own.
This mode has two delay lines with cross feedback. Cross feedback
means that the delay of the left channel is fed back into the delay of
the right channel, and vice versa.
This mode mixes the left and right input channel and sends it to
hard-panned left and right delays. This way, the echoes bounce like
a ping-pong ball between left and right in the stereo panorama.
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Effects Reference
Reverb and Delay Effects

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