The Sample Oscillator Section - Steinberg HALION4 Mode D'emploi

Échantillonneur vst et système de création sonore
Table des Matières

Publicité

Noise
The Noise parameter is used for non-pitched sounds. In addition to standard white
and pink noise, there are also band-pass filtered versions of white and pink noise.
• To activate the noise generator, click its On/Off button.
The following parameters are available:
Parameter
Noise Type
Noise Level
Sub level, ring modulation level, and noise level can be modulated separately in the
modulation matrix (see

The Sample Oscillator Section

The sample oscillator controls various playback parameters, as well as loop
parameters.
The Main Tab
Playback Mode
The following playback modes are available:
Option
Normal
Reverse
One Shot
Reverse
One Shot
In One Shot and Reverse One Shot mode, the zones ignore any MIDI Note Off
messages. All envelopes and LFOs play until their sustain is reached and then remain
on this level for as long as the sample plays back. Any release segments of the
envelopes and LFOs are not played. However, if you activate One Shot mode in the
Envelope section, the release nodes of the envelopes are included in the playback.
Quality
When samples are not played with their original pitch or tempo, HALion calculates the
transposed versions in real time using algorithms that require different CPU
performance depending on the Quality setting.
Changing the quality mode is particularly noticeable in the high frequencies. The
higher the setting, the better the suppression of artifacts. For samples with little high-
frequency content, you can use the Standard option. For programs that use different
samples for every key (no resampling is necessary), you should always use the
Standard option to save computing power.
Description
Here, you can select the sound color of the noise. You can choose
between White, Pink, White BPF (BPF = band-pass filtered), and
Pink BPF.
This adjusts the output level of the noise generator.
"The Modulation Matrix Section"
Description
The sample is played back from the beginning to the end. If any loops
are defined, they are played according to their loop settings.
The sample is played backwards, ignoring any loop settings.
The sample is played back from the beginning to the end, ignoring any
loop settings.
The sample is played back from the end to the beginning, ignoring any
loop settings.
107
Editing Zones in the Sound Editor
The Sample Oscillator Section
on
page
129).

Publicité

Table des Matières
loading

Table des Matières