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Geologic ED 110 Manuel D'utilisation page 5

Jeu de fléchettes électronique

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  • FRANÇAIS, page 10
3.
Turn darts clockwise as you pull them from the
board. This makes it easier to remove darts and
extends the life of the tips.
4.
Remove the batteries when not in use or if using the
optional A/C adapter. This will prolong the life of your
batteries.
6.
Do not spill liquids on the dartboard. Do not use
spray cleaners, or cleaners that contain ammonia or
other harsh chemicals as they may cause damage.
Batteries
If using battery power, insert three "AA" batteries into the
battery compartment located on the back side of the dartboard
toward the base. To remove the cover, press the latch upward
while lifting gently. The batteries must be positioned as
indicated inside the battery compartment to power the
dartboard.
Automatic Suspend Mode Feature
The dartboard will automatically suspend if no action occurs
within approximately three minutes. This is designed to save
power or battery life. A sound effect will play and the LCD
display will indicate "SLEEP" (see below). All scores will be
stored in memory and play will resume when any button is
pressed.
LCD Display in Sleep Mode
Game Rules
Your electronic dartboard is loaded with games and options.
The rules for each game are detailed below in the order they
appear on the LCD display when paging through the games.
The game number is indicated next to each game for your
reference.
301 (G01)
This popular tournament and pub game is played by subtracting
each dart from the starting number (301) until the player
reaches exactly 0 (zero). If a player goes past zero it is
considered a "Bust" and the score returns to where it was at the
start of that round. For example, if a player needs a 32 to finish
the game and he/she hits a 20, 8, and 10 (totals 38), the score
goes back to 32 for the next round.
In playing the game, the double in / double out option can be
chosen (double out is the most widely used option).
 Double In - A double must be hit before points are
subtracted from the total.
In other words, a player's scoring does not begin until
a double is hit.
 Double Out - A double must be hit to end the game.
This means that an
even number is necessary to finish the game.
 Double In and Double Out - A double is required to
start and end scoring
of the game by each player.
401 (G02) Starting number 401
number 701
501 (G03) Starting number 501
number 801
601 (G04) Starting number 601
number 901
CRICKET
(G08)
Cricket is a strategic game for accomplished players and
beginners alike.
Players throw for numbers best suited for
them and can force opponents to throw for numbers not as
suitable for them. The object of Cricket is to "close" all of the
appropriate numbers before one's opponent while racking up
the highest number of points.
Only the numbers 15 through 20 and the inner/outer
bullseye are used.
Each player must hit a number 3 times to
"open" that segment for scoring (Refer to Tournament Cricket
Scoring section for explanation on how players' marks are
registered). A player is then awarded the number of points of
the "open" segment each time he/she throws a dart that lands in
that segment, provided their opponent has not closed that
segment. Hitting the double ring counts as two hits, and the
triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is
"closed" when the other player(s) hit the open segment 3 times.
Once a number has been "closed", any player for the remainder
of the game can no longer score on it.
Winning - The side closing all the numbers first and
accumulating the highest point total is the winner. If a player
"closes" all numbers first but is behind in points, he/she must
continue to score on the "open" numbers. If the player does
not make up the point deficit before the opposing player(s)
"closes" all the numbers, the opposing side wins. Play
continues until all segments are closed - the winner is the player
with the highest score.
Cricket Scoring Display
This dartboard utilizes a dedicated scoreboard within the LCD
display that keeps track of each player's segment status when
playing Cricket. When Cricket is selected, individual
characters will be utilized to register marks. There are 3
separate lights within each number (15 through 20 and
bullseye). During play, one of the status lights will turn on
(black will appear) as a segment is hit. If a double or triple of
an active number is hit, 2 or 3 lights will turn on respectively.
NO-SCORE CRICKET (G09)
Same rules as standard Cricket except there is no point scoring.
The object of this version is to be the first to simply "close" all
the appropriate numbers (15 through 20 and the bullseye).
SCRAM
(G10)
(For 2 players only)
701 (G05) Starting
801 (G06) Starting
901 (G07) Starting
5

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