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Geologic ED 110 Manuel D'utilisation page 6

Jeu de fléchettes électronique

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  • FRANÇAIS, page 10
This game is a variation of Cricket. The game consists of two
rounds. The players have a different objective in each round.
In round 1, player 1 tries to "close" (score 3 hits in each segment
- 15 to 20 and bullseye). During this time, player 2 attempts to
rack up as many points in the segments that the other player
has not yet closed. Once player 1 has closed all segments,
round 1 is complete. In round 2, each player's roles are
reversed. Now, player 2 tries to close all the segments while
player 1 goes for points.
The game is over when round 2 is complete (player 2 closes all
segments). The player with the highest point total is the
winner.
CUT-THROAT CRICKET
(G11)
Same basic rules as standard Cricket except once scoring
begins, points are added to your opponent(s) total. The object
of this game is to end up with the fewest points. This variation
of Cricket offers a different psychology to the players. Rather
than adding to your own score and helping your own cause as in
standard Cricket, Cut-Throat offers the benefit of racking up
points for your opponent(s), digging him in a deeper hole.
Competitive players will love this variation!
COUNT-UP 300
(G12)
The object of this game is to be the first player to reach the
specified point total (300). Point total is specified when the
game is selected.
Each player attempts to score as many
points as possible per round. Doubles and triples count 2 or 3
times the numerical value of each segment. For example a
dart that lands in the triple 20 segment is scored as 60 points.
The
cumulative scores for each player will be displayed in the LCD
display as the game progresses. Additional variations of
this game are detailed below. The rules are the same
except the point total varies as indicated in the number.
COUNT-UP 400
(G13)
COUNT-UP 800
COUNT-UP 500
(G14)
COUNT-UP 900
COUNT-UP 600
(G15)
COUNT-UP 999
COUNT-UP 700
(G16)
High Score - 3 Rounds (G20)
The rules for this competitive game are simple - Rack up the
most points in three rounds (nine darts) to win. Doubles and
triples count as 2x and 3x that segment's score respectively.
Additional variations of this game are detailed below. The
rules are the same except the number of rounds varies as
indicated in the number.
High Score - 4 Rounds (G21)
High Score - 10 Rounds (G27)
High Score - 5 Rounds (G22)
High Score - 11 Rounds (G28)
High Score - 6 Rounds (G23)
High Score - 12 Rounds (G29)
High Score - 7 Rounds (G24)
High Score - 13 Rounds (G30)
High Score - 8 Rounds (G25)
High Score - 14 Rounds (G31)
High Score - 9 Rounds (G26)
ROUND-THE-CLOCK – r1 singles (G32)
Each player attempts to score in each number from 1 through
20 and bullseye in order. Each player throws 3 darts per turn.
If a correct number is hit, he/she tries for the next number in
sequence. The first player to reach 20 is the winner.
The display will indicate which segment you are shooting for.
A player must continue shooting for a segment until it is hit.
The display will then indicate the next segment you should
shoot for.
There are many difficulty settings available for this game.
Each game has the same rules, the differences are detailed as
follows:
ROUND-THE-CLOCK 5 (G33) - Game starts at segment
number 5
ROUND-THE-CLOCK 10 (G34) - Game starts at segment
number 10
ROUND-THE-CLOCK 15 (G35)- Game starts at segment
number 15
Since this game does not utilize point scoring, the double and
triple rings count
as single numbers.
We have added some additional levels of difficulty to this
game for those looking for a real challenge!:
ROUND-THE-CLOCK Double (G36)- Player must score a
Double in each segment from 1 through 20 in order.
ROUND-THE-CLOCK Double 5 (G37) - Game starts at double
segment 5
ROUND-THE-CLOCK Double 10 (G38) - Game starts at
double segment 10
ROUND-THE-CLOCK Double 15 (G39) - Game starts at
double segment 15
ROUND-THE-CLOCK Triple (G40)- Player must score a Triple
in each segment from 1 through 20 in order.
(G17)
ROUND-THE-CLOCK Triple 5 (G41) - Game starts at triple
(G18)
segment 5
(G19)
ROUND-THE-CLOCK Triple 10 (G42) - Game starts at triple
segment 10
ROUND-THE-CLOCK Triple 15 (G43) - Game starts at triple
segment 15
KILLER (G44)
This game will really show who your friends are. The game
can be played with as few as two players, but the excitement
and challenge builds with even more players. To start, each
player must select his number by throwing a dart at the target
area. The LCD display will indicate "SEL" at this point. The
number each player gets is his assigned number throughout the
game. No two players can have the same number. Once each
player has a number, the action starts.
Your first objective is to establish yourself as a "Killer" by hitting
the double segment of your number. Once your double is hit,
you are a "Killer" for the rest of the game. Now, your objective
is to "kill" your opponents by hitting their segment number until
all their "lives" are lost. The last player to remain with lives is
declared the winner. It is not uncommon for players to "team
up" and go after the better player to knock him out of the game.
DOUBLE DOWN
.
Each player starts the game with 40 points. The object is to
score as many hits in the active segment of the current round.
The first round, the player must throw for the 15 segment. If no
(G45)
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Ed 310