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BULL'S DELTA IV Instructions D'utilisation page 35

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  • FRANÇAIS, page 110
BULL'S Delta IV
35
GAME 14: KILLER
This game will really show who your friends are. The game can be played with as few as two players, but the
excitement and challenge builds with even more players. To start, each player must select his number by
throwing a dart at the target area. The LED display will indicate "SEL" at this point. The number each player
gets is his assigned number throughout the game. No two players can have the same number. Once each player
has a number, the action starts. Your first objective is to establish yourself as a "Killer" by hitting the double
segment of your number. Once your double is hit, you are a "Killer" for the rest of the game. Now, your
objective is to "kill" your opponents by hitting their segment number until all their "lives" are lost. The last
player to remain with lives is declared the winner. It is not uncommon for players to "team up" and go after the
better player to knock him out of the game. Note: you can adjust number of lives. In addition, for those who
really want a challenge, there are three additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and
Doubles 7 lives. In these games, you can only "Kill" opponents by scoring doubles in their number segment.
GAME 15: DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active segment of the
current round. The first round, the player must throw for the 15 segment. If no 15's are hit, his score is cut in
half. If some 15's are hit, each 15 (doubles and triples count) is added to the starting total. The next round
players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half. Each player throws for the numbers as indicated in the chart below in
order (the LED screen will indicate the active segment in which to throw). The player who completes the game
with the most points is the winner.
GAME 16: FORTY ONE
This game follows similar rules as standard Double Down as described above with two exceptions. First, instead
of going from 15 through 20 and bullseye, the sequence is reversed which will be indicated on the LED display.
Second, an additional round is included toward the end in which players must attempt to score three hits that add
up to 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This "41" round adds an extra level of difficulty to the

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