BULL'S Delta IV
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GAME 5: ENGLISH CRICKET (For 2 players only)
This game is another variation of Cricket that requires precision dart throwing. The game consists of two rounds.
The players have a different objective in each round. During the first round, player 2 attempts to throw bullseyes
– with the objective of needing 9 to complete round 1. Double bull (red center) counts as 2 scores. Any throw
that does not hit bullseye is credited to player 1's point total. For example, if player 2 throws a 20, a single
bullseye, and a 7 during his/her turn, player 2 will have one bullseye subtracted from the 9 needed, and 27 points
will be credited to player 1's point total. Player 2 must exhibit accurate bullseye dart throwing! Meanwhile,
player 1 attempts to score as many points as possible during this first round. Doubles and triples count 2x and 3x
their respective values. However, to score points, player 1 must score over 40 points in each turn (3 throws) to
amass points against player 2. Only those points over 40 are counted toward the cumulative score. Player 1 must
also exhibit precision dart throwing and avoid hitting any bullseyes during this first round because any hits
scored by player 1 in the bullseye area will be subtracted from player 2's needed total of 9 bullseyes. Once
player 2 reaches the objective of getting 9 bullseyes, the roles are reversed for round two.
GAME 6: ADVANCED CRICKET
This difficult version of cricket was developed for the advanced player. Players must close out the segments (20,
19, 18,17,16,15 and bullseye) by using only triples and doubles! In this challenging game, doubles segments
count as 1x the number, and triple segments count as 2x the number. The bullseye scoring is the same as in
standard cricket. The first player to close out the numbers with the most points is the winner.
GAME 7: SHOOTER
This challenging game tests the players ability to "group together" darts within a segment during each round of
play. The computer will randomly select the segment the players must shoot for at the start of each round –
indicated by a flashing number in the display.
Scoring is as follows: Single segment = 1 Point
Double segment = 2 Points
Triple segment = 3 Points
Single Bullseye= 4 Points.
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the inner Bull scores
4 points. The player with the most points at the end of the rounds is the winner. Note: you can adjust number of
rounds.