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BULL'S Master Score Instructions D'utilisation page 10

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GAME 9: OVERS
The object of this game is to simply score higher ("over") than your own previous three dart
total score. Before play begins, players choose the amount of lives to be used by pressing
the SELECT button. When a player fails to score "over "their previous three-dart total, they
will lose one life. When a player "equals" the previous three dart total, a life will also be lost.
The screen on the right will light off once for each life taken away. The last player with a life
remaining is the winner. Note: you can adjust number of lives.
GAME 10: UNDERS
This game is the opposite of "Overs". Players must score less ("Under") than their own
previous three-dart total. The game begins with 180 (highest total possible) when the player
shoots higher than his or her own previous three-dart total, they will lose a life. Each dart
that hits outside the scoring area, including bounce outs will be penalized with 60 points
added to your score. This will be added at the end of the round when the "START/HOLD"
button is pressed. The last player with a life remaining is the winner. Note: you can adjust
number of lives.
GAME 11: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500
...). Point total is specified when the game is selected. Each player attempts to score as
many points as possible per round. Doubles and triples count 2 or 3 times the numerical
value of each segment. For example a dart that lands in the triple 20 segment is scored as
60 points. The cumulative scores for each player will be displayed in the display as the
game progresses. Note: you can adjust total score.
GAME 12: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds
(nine darts) to win. Doubles and triples count as 2x and 3x that segment's score
respectively. You can adjust number of rounds.
GAME 13 ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 in order. Each player
throws 3 darts per turn. If a correct number is hit, he/she tries for the next number in
sequence. The first player to reach 20 is the winner. The display will indicate which segment
you are shooting for. A player must continue shooting for a segment until it is hit. The
display will then indicate the next segment you should shoot for. There are many difficulty
settings available for this game. Each game has the same rules, the differences are
detailed as follows:
ROUND-THE-CLOCK 1 - Game starts at segment number 1
ROUND-THE-CLOCK 5 - Game starts at segment number 5
ROUND-THE-CLOCK 10 - Game starts at segment number 10
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