OP6: 800
OP7: 900
OP8: 999
G12 HIGH SCORE
Every player may throw three darts per round.
The aim of this game is to score the highest total
score. If you reach the highest total score at the
end of the specified round, you are the winner.
Choose the number of rounds via the <SELECT>
button:
OP1: 3 Rounds
OP2: 4 Rounds
OP3: 5 Rounds
OP4: 6 Rounds
OP5: 7 Rounds
OP6: 8 Rounds
OP7: 9 Rounds
OP8: 10 Rounds
OP9: 11 Rounds
OP10: 12 Rounds
OP11: 13 Rounds
OP12: 14 Rounds
G13 ROUND THE CLOCK
Every player must hit the bull and/or the bulls-
eye in sequence, from segments 1 to 20. You
have three throws per round, and you must hot
the specified segments. Once you've hit the
specified segment, the next segment is indicated.
You win if you hit all the specified segments first.
Choose the various options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
Double and triple segments count as one.
ROUND THE CLOCK Double
For this game, choose the option double = d via
the <SELECT> button.
The same rules apply, as for the game ROUND
THE CLOCK, but only double segments count.
Choose the various options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
ROUND THE CLOCK Triple
For this game, choose the option triple = t via the
<SELECT> button.
The same rules apply, as for the game ROUND
THE CLOCK, but only triple segments count.
Choose the various options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
G14 KILLER
For two or more players. Choose the number
you wish to hit. The LED display shows SEL.
This is your number, and all the players must
select different numbers. Once every player has
selected a number, each player must hot the
double segment of their selected number to earn
the "killer" status. Once you are a killer, you
can kill the other players by hitting their selected
segments. The player thus loses a life and is no
longer a killer him/herself. In order to gain the
killer status again, the specific player must once
again hit the selected double segment. If you, as
a killer hits your own segment by mistake, you
lose a life and your killer status. Whoever is left
over at the end, is the winner.
Choose the number of lives via the <SELECT>
button:
OP1: 3 Lives
OP2: 4 Lives
OP3: 5 Lives
OP4: 6 Lives
G15 DOUBLE DOWN
The aim of this game is to gain the most points
in the active segments. All players start off with
40 points. The game begins with one throw on
segment 15. If you don't hit segment 15, your
point score is halved. If you hit 15, 15 points
are added to your point score. The double and
triple throws also count. The next round begins
in segment 16. The segments are played in the
table sequence. The player with the highest
score, wins.
G16 Forty One
This game is played like Double Down, except
that you play another round on top.
GB/IE
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