Crivit 338489 2001 Notice D'utilisation page 30

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You need to reach a point score of exactly 41
with three throws.
G17 ALL FIVES
The aim of the game is to reduce the pre-set
results of 51, 61, 71, 81 or 91 in every round.
In order to get results, the total points for each
round must be divisible by 5. If, for example, a
player aims for 20 points in a round, the result is
4 (20÷5=4). Every score which is not divisible
by 5, does not count.
If one of the three darts doesn't hit the board,
the round is rated as a no-results round. The first
player to reach or exceed the selected point
score, is the winner.
Choose the specified total point scores via the
<SELECT> button:
OP1: 51 Points
OP2: 61 Points
OP3: 71 Points
OP4: 81 Points
OP5: 91 Points
G18 SHANGHAI
In this game, you need to hit segment one in the
first round, segment 2 in the second round etc.
until segment 20 is reached, e.g. bull or bulls-
eye. Only the hits in the correct order count.
If you miss a number, no points are scored, and
you continue with the next sequential number.
The player with the most collected points, wins.
Choose the game options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
SUPER SHANGHAI (S)
This game is played like the game Shanghai,
with the exception that you must hit double and
triple segments.
Choose the game options via the <SELECT>
button:
OP1: The game begins in segment 1.
OP2: The game begins in segment 5.
OP3: The game begins in segment 10.
OP4: The game begins in segment 15.
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GB/IE
G19 GOLF
Aim for the segments numbering 1-18, in
sequence, and hit these in sequence (round 1 =
aim for segment 1, round 2 = aim for segment
2 etc.). The aim of the game is to score as few
points as possible in every round.
Point evaluation:
Triple = 1 point (best valuation, the next player
continues the game automatically)
Double = 2 points
Single = 3 points
A no-hit in the pre-specified segment earns
5 points
Each player is allowed three throws per seg-
ment.
If you are satisfied with a double on your first
throw, you may hand over to the next player and
receive 2 points for the relevant segment.
Should you hit a single in the relevant segment,
you receive 3 points. In such a case you may
decide to hand over to the next player, or to take
advantage of your second throw.
If you miss the relevant segment, your score
increases
from 3 to 5 points. If you better your perfor-
mance in your second throw, your point score
will decrease from 3 to 2, and you may again
choose to throw a triple to improve your score
(or you may worsen your score again). If you go
over your selected point score, you are eliminat-
ed from the game.
The winner is the last standing player, or the
player with the least points after playing 18 seg-
ments.
G20 FOOTBALL
Select a segment, either via a throw on the
board, or by selecting a button. After selection,
the segment which players must hit, is selected.
The selected segment is the starting point, the op-
posite segment is the target. Example: If you've
selected segment 20, the target segment is 3.
The playing area is divided into 11 segments,
which you must hit one after the other.

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