+
/
or
...
/
2.2. Locomotive address mode
The multiMAUS also gives you the option of controlling your locomotives
using the decoder address only. The display screen shows the locomotive
address with the letter "L" before it (in this case, locomotive address 36),
the locomotive symbol and all the selected functions.
You can select another locomotive (address) in two different ways:
using the "arrow keys",
▪
directly, by entering the number with the function keys after having pressed the "shift" and the
▪
"Light / OK" keys at the same time.
Changes to the speed steps can either be made in the "LOCO" > "EDIT" menu (see section 2 "Menu
functions") or using the key combination "MENU" and one of the "arrow keys". You make the switch
using one of the arrow keys. To return to locomotive address mode, press the "STOP" key.
You can use the �"Smart-Search function" to help you when searching for an address using the "arrow
keys". When the "arrow key" is pressed and held, the search process stops briefly at the last selected
locomotives before continuing.
Information on how to program a new locomotive address using CV1 can be found in section 6, page 42.
38
38
Change the suggested value by either using the
"shift" key and one of the "arrow keys" or by enter-
ing the number directly using the "function keys".
This change only affects the library name order!
You must change the decoder address using CV1
(see section 6, page 42).
Confirm by pressing "OK"
You select the � speed steps using the "arrow keys".
You have 3 options available. 14, 28 or 128 speed
steps. The factory setting is for 28 speed steps.
If you have selected a preset in the "SETTINGS"
menu, this will appear on the display screen.
If you switch to 128 speed steps, you can control
your locomotive with a particularly high level of
sensitivity. Modern decoders give you the option
of fine control.
If you do not wish to make a change, simply press
"OK".
When you press the "OK" key for the final time,
you are finished entering the locomotive in the li-
brary. Just check whether the locomotive address
in the library is identical to the address saved in the
locomotive decoder. Re-program the locomotive
address as necessary (see section 6, page 42). The
locomotive can now be controlled.