You use the function keys to enter the turnout address and the "arrow keys" to switch the drive to set the
turnout to "straight-on
The turnouts are switched over the moment you press on of the "arrow keys". This also saves the turnout set-
ting. The first free numbers after the "T" are set as "0" as confirmation (of course, for 1, 2 or 3 digit turnout
addresses only).
The display of the turnout positions on the screen does not denote a response from the turnout drive. The
only way to check whether the turnout has actually changed is to check the turnouts themselves.
You can now exit turnout mode by pressing the "Locomotive / turnout" key or call up and switch another set of
turnouts by entering the address. If you call up another turnout address, the cursor and the entered number
flash alternately until the turnout has been switched using the "arrow keys".
Example: You wish to drive a locomotive (travel direction left) to branch off at turnout no. 24.
Input
Press the "Locomotive / turnout" key again to return to drive mode (library or locomotive address mode).
" (left arrow key) or "branch-off
Display message
" (right arrow key).
Comment
After the "Locomotive / turnout" key has been
pressed, the multiMAUS switches from drive mode
(library or locomotive address mode) to turnout
mode.
The turnout last called up always appear. In this
case, turnout "6", position "straight-on".
The flashing cursor indicates that the turnout ad-
dress can be entered. You enter the address "24"
using the "function keys" "2" and "4".
If the turnout has not yet been switched, the com-
plete turnout symbol appears in the display.
Press the right "arrow key" to switch the turnout.
You may hear an acoustic confirmation depending
on the turnout drive in use. The vacant digits be-
tween "T" and the address "24" are filled with a "0".
Note: Pressing the key for a long time may dam-
age or destroy older turnouts which do not have a
cut-off.
41