Klarfit Masterdarter Mode D'emploi page 45

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The object of the game is to force your opponent into losing lives by selecting
tough targets for your opponent to hit such as "Double Bullseye" or "triple 20"
The last player with a life left is the winner. Note: you can adjust number of
lives.
Note: The number of „lives" can be selected using the SELECT key.
Game 9: OVERS
The object of this game is to simply score higher ("over") than your own
previous three dart total score. Before play begins, players choose the amount
of lives to be used by pressing the SELECT button.
When a player fails to score "over "their previous three-dart total, they will
lose one life. When a player "equals" the previous three dart total, a life will
also be lost. The screen on the right will light off once for each life taken away.
The last player with a life remaining is the winner. Note: you can adjust number
of lives.
Game 10: UNDERS
This game is the opposite of "Overs". Players must score less ("Under") than
their own previous three-dart total.
The game begins with 180 (highest total possible) when the player shoots
higher than his or her own previous three-dart total, they will lose a life. Each
dart that hits outside the scoring area, including bounce outs will be penalized
with 60 points added to your score.
This will be added at the end of the round when the "START/HOLD" button
is pressed. The last player with a life remaining is the winner. Note: you can
adjust number of lives.
Game 11: COUNT-UP
The object of this game is to be the first player to reach the specified point
total (400, 500 ...). Point total is specified when the game is selected.
Each player attempts to score as many points as possible per round. Doubles
and triples count 2 or 3 times the numerical value of each segment. For
example a dart that lands in the triple 20 segment is scored as 60 points. The
cumulative scores for each player will be displayed in the display as the game
progresses. Note: you can adjust total score.
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