BULL'S Dartforce
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indicate inner single with a line next to the bottom of the 1, an outer single is shown with a line
next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before continuing on the racetrack.
Again, the route can be made as difficult or easy as you wish and can go anywhere on the
target area of the board. After the track is selected, press START to begin the race. The first
player to complete the course is the winner.
GAME 28: SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles
are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order
with the objective of scoring 3 points in each segment to move on to the next. If a player scores
more than 3 points in any one number, the excess points are given to the next player. The first
player to score 3 points in all segments (15 - 20 and bull) is the winner.
GAME 29: NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3
rounds (9 darts). Doubles and triples count as 2x and 3x their value respectively. Going over
100 points is considered a "bust" and causes you to lose unless all players go over. In that case,
the player closest to 100 wins (player that scored the lowest amount over 100.
GAME 30: GREEN VS. RED (2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with
victory. Player 1 is "green" and player 2 is "red." Player 1 shoots for only doubles and triples
that are green and works around the board clockwise. Player 2 starts at 20 and works around
the board counter-clockwise, shooting for red segments (the temporary score display will
indicate which segment to throw for). Note: a maximum of one double and one triple of the
same number can be scored in a single round. What's more, hitting the wrong number (of your
opponent's color) subtracts that amount from your score - so be careful. The player with the
most points after completion of the game is the winner.
GAME 31: GOLD HUNTING
The object of this game is to find "gold." You collect gold for each 50 points. Gold is only
collected only if your score is exactly 50 or a multiple of 50 (100, 150, etc.) at any point during
a round. However, since "gold" can make a person greedy, not only do you collect gold for
every multiple of 50, you also steal 1 gold from all other players. Therefore, as you collect a
gold, you take 1 gold from all other players who have gold. This is a real back-and-forth game,
but the player who reaches to selected total gold required first is the winner.
GAME 32: CASINO A - FLUSH
This game, inspired by casino play, tests your nerve and skill as you gamble points to defeat
your opponent. The object of the game is to be the first player to reach the designated point
total. Note: you can adjust the end-game point total.
The dartboard will indicate the number you must throw for. The default "bet" is 10 points.
However, each player can increase his bet at the start of each round to 20, 30, 40 ... 90 points.
Players usually wager high when a number appears they are confident in hitting. To change
your bet (at start of a round), press the BOUNCE OUT button. Your new bet will be indicated
in the display (for example,"b20"will appear to indicate a bet of 20 points). The bet will
automatically revert to 10 points at the start of each round.