BULL'S Dartforce
Meanwhile, player 1 attempts to score as many points as possible during this first round.
Doubles and triples count 2x and 3x their respective values. However, to score points, player 1
must score over 40 points in each turn (3 throws) to amass points against player 2. Only those
points over 40 are counted toward the cumulative score. Player 1 must also exhibit precision
dart throwing and avoid hitting any bullseye during this first round because any hits scored by
player 1 in the bullseye area will be subtracted from player 2's needed total of 9 bullseye Once
player 2 reaches the objective of getting 9 bullseye, the roles are reversed for round two.
GAME 6: PICK IT CRICKET
This game is very similar to standard cricket. Instead of using the traditional segments used in
standard cricket, (15, 16, 17,18,19,20, & bullseye) players face new and unfamiliar targets
randomly selected by the computer. The game will consist of six random segments and
bullseye All other rules apply as detailed in standard Cricket.
GAME 7: LOW PITCH CRICKET
This version of Cricket utilizes the lower numbered segments on the board for a change of pace
from the standard Cricket segments. Players will need to "close" segments 1, 2, 3, 4, 5, 6 and
bullseye All other rules apply as detailed in standard Cricket.
GAME 8: ADVANCED CRICKET
This difficult version of cricket was developed for the advanced player. Players must close out
the segments (20, 19, 18,17,16,15 and bullseye) by using only triples and doubles! In this
challenging game, doubles segments count as 1x the number, and triple segments count as 2x
the number. The bullseye scoring is the same as in standard cricket. The first player to close
out the numbers with the most points is the winner.
GAME 9: SHOOTER
This challenging game tests the players ability to "group together" darts within a segment
during each round of play. The computer will randomly select the segment the players must
shoot for at the start of each round – indicated by a flashing number in the display.
Scoring is as follows:
Single segment = 1 Point
Triple segment = 3 Points
When the computer selects players to hit double bullseye, the outer bull scores 2 points and the
inner Bull scores 4 points. The player with the most points at the end of the rounds is the
winner. Note: you can adjust number of rounds.
GAME 10: TRAPSHOOT
This dart version of trap shooting will keep players on their toes. In each round, the computer
selects a set of three targets the player must hit. The targets will be displayed on the right side
of the board. The player must try to hit all three targets within 15 seconds with 3 darts. Each hit
on a target scores 1 point. (3 points maximum possible for each round) The first player to
accumulate 15 points is the winner. Double and triple segments are specific targets in this
game. For example, if the target required is a single number and the player hits a double of that
segment, no points will be scored! Note: you can adjust number of darts can be shot in 15
seconds.
Double segment = 2 Points
Single bullseye= 4 Points.
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