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BULL'S Dartforce Instructions D'utilisation page 28

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  • FRANÇAIS, page 89
BULL'S Dartforce
28/162
GAME 11: BIG SIX
This game allows players to challenge their opponents to hit the targets of their choice. Similar
to the popular basketball game "HORSE"; however, players must earn the chance of picking
the next target for their opponent by making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must
agree on how many lives will be used by pressing SELECT button. Within the three throws,
player 1 must hit a 6 to "save" their life. After the current target is hit, the next dart thrown will
determine the opponent's target. If player 1 fails to hit the current target within 3 darts, they
will lose a life and a chance to determine the next target for player 2. Player 2 will shoot for the
single 6 that player 1 missed – and if it is hit, he can throw for a segment for the next round.
Singles, doubles and triples are all separate targets for this game.
The object of the game is to force your opponent into losing lives by selecting tough targets for
your opponent to hit such as "Double bullseye" or "triple 20" The last player with a life left is
the winner. Note: you can adjust number of lives.
GAME 12: OVERS
The object of this game is to simply score higher ("over") than your own previous three dart
total score. Before play begins, players choose the amount of lives to be used by pressing the
SELECT button. When a player fails to score "over "their previous three-dart total, they will
lose one life. When a player "equals" the previous three dart total, a life will also be lost. The
LED screen on the right will light up once for each life taken away. The last player with a life
remaining is the winner. Note: you can adjust number of lives.
GAME 13: UNDERS
This game is the opposite of "Overs". Players must score less ("Under") than their own
previous three-dart total. The game begins with 180 (highest total possible) when the player
shoots higher than his or her own previous three-dart total, they will lose a life. Each dart that
hits outside the scoring area, including bounce outs will be penalized with 60 points added to
your score. This will be added at the end of the round when the "START/HOLD" button is
pressed. The last player with a life remaining is the winner. Note: you can adjust number of
lives.
GAME 14: COUNT-UP
The object of this game is to be the first player to reach the specified point total (400, 500 ...).
Point total is specified when the game is selected. Each player attempts to score as many points
as possible per round. Doubles and triples count 2 or 3 times the numerical value of each
segment. For example a dart that lands in the triple 20 segment is scored as 60 points. The
cumulative scores for each player will be displayed in the LED display as the game progresses.
Note: you can adjust total score.
GAME 15: HIGH SCORE
The rules for this competitive game are simple - Rack up the most points in three rounds (nine
darts) to win. Doubles and triples count as 2x and 3x that segment's score respectively. You
can adjust number of rounds.
GAME 16: ROUND-THE-CLOCK
Each player attempts to score in each number from 1 through 20 and bullseye in order. Each

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