Composing With Groove Agent's Memory Slots In Cubase Sx - Steinberg GROOVE AGENT 3 Mode D'emploi

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Composing with Groove Agent's Memory slots
in Cubase SX
For more drastic changes, i.e. if you want to change style, kit and sound
in one go, the Memory buttons come into play. Proceed as follows.
1. Open Groove Agent 3 in your VST instruments rack. Prepare settings
for the various parts of your song in Groove Agent 3 and save those
"snapshots" in different memory locations. You may want to use one
snapshot for the first verse and another snapshot for the chorus etc.
2. From Groove Agent's panel, activate the Write button (W). Look in
the Cubase project window, and you'll notice that a new track called
VST Instruments, plus another track below it, have been created. For
most situations, the auto quantize function in your sequencer should
be turned OFF. You're now ready to start recording your drum track.
3. Start Cubase SX. Record your drum track by hitting Run and select-
ing different Memory slots when you reach various sections of your
song. When the song or section of the song is over, hit Groove
Agent's Stop button and then Cubase's Stop button.
4. After recording, right click on the VST Instrument Automation track
and select "Show used automation for all tracks". All the automation
classes (Run/Stop, Fill, Pattern Select etc.) will be on a separate
track.
5. Click the Read button (R) in Groove Agent or in one of the newly cre-
ated automation sub-tracks. Now you'll see the actual data in all the
tracks. This data can be freely edited.
6. To prevent unintentional overwriting of data, make sure the Write but-
ton is only lit when you deliberately want to overwrite the automation
data.
Groove Agent 3
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