Creating a drum track with Groove Agent 3
When you want to add drums to your music, your scenario may be ei-
ther one of these two:
1. Your sequencer program is an empty screen but you have very defi-
nite musical ideas in your head. You want to start with the drums.
2. A couple of instruments and/or vocals have already been recorded,
and now you want to add a drum arrangement. Groove Agent offers at
least three different ways of creating a drum track:
Method 1 – Play along with your song in real-time, using your se-
quencer's automation to capture every move you make. Those moves
can include "non-musical" events like real-time tweaking of sound pa-
rameters (edit knobs etc.).
•
Advantage: After recording, you can edit your moves in great detail.
Your own knob tweaking gets recorded as editable MIDI events. For
sequencers that don't accept MIDI output from a VST instrument, this
is one of a few workarounds. Note: MIDI editing is not available for
Special Agent and Percussion Agent modules.
•
Disadvantage: You cannot edit individual hits in Groove Agent's
drumming this way, although you can always add individual hits by
playing them live on your MIDI keyboard.
Method 2 – Play along with your song in real-time, using the Groove
Agent panel controls to create a living and breathing drum track. Your
sequencer records the MIDI notes output by Groove Agent in a MIDI
part. The MIDI Output switch must be activated for this to work. We
believe this is the most intuitive and creative way to create a drum
track.
•
Advantage: "What-you-hear-is-what-you-get". The drum part will
sound identical to your performance. Also, it's easy to delete, add,
copy or move individual notes in the newly created drum part. You can
re-direct certain notes to trigger drum sounds in another instrument,
like e.g. a sampler. Note: MIDI editing is not available for Special
Agent and Percussion Agent modules.
Groove Agent 3
English
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