Groove Agent GM Output
When GM Output is active, this status is shown by a GM symbol in
the LCD window. Click the symbol to turn this function on/off.
For Groove Agent we used the keyboard mapping as displayed on the
Import & FX page. It starts off like an ordinary GM map with kick drum
on C1, sidestick on C#1 etc., but after Tom 1 you'll notice differ-
ences. There are two groups of percussion instruments and, finally, a
series of ride and crash cymbals above C3.
When you set the GM Output to its ON position, Groove Agent will
redirect output notes so that it follows the General MIDI protocol.
Groove Agent Ambience Split
When Ambience Split is active, this status is shown by a split sound
chain in the LCD window. Click the symbol to turn this function on/off.
You can make Groove Agent output its ambient or reverberated
sounds to a separate mixer channel output. This is handy if you want to
process that part of the sound separately. With this button activated,
the wet signal will only be heard on the highest numbered mixer output.
So what can you do with the ambience on a separate output? Well,
EQ or dynamics processing can create interesting effects. Or, if you
export Groove Agent's drumming to an audio file, you can experiment
with the isolated ambience file. What does it sound like with the ambi-
ent sound a bit late – or a bit early? Or with the dry sound from a
techno snare combined with the ambience from a piccolo snare...?
Experiment!
Groove Agent 3
English
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