Steinberg GROOVE AGENT 3 Mode D'emploi page 62

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Memory locations
The Memory locations represent an alternative method of working
with Percussion Agent. Think of each memory slot as a snapshot of
the entire Percussion Agent panel. When you first open Percussion
Agent, the first memory button is lit. This means that it's active, it's lis-
tening, it registers every change you make. You don't have to activate
this memory slot – it's always live. The Copy button copies whatever
is on Percussion Agent's panel into any of the 10 memory locations.
Click Copy and then a memory button, and the procedure has been
completed.
A dark button means that this location is empty.
A green-ish color indicates that something has been saved here.
A bright light shows the currently active memory.
Each of the 10 memory slots can be regarded as a snapshot of all set-
tings in the entire module. After some tweaking, you may have found a
mix of percussion grooves and tweaks that is absolutely right for, say,
the verses of your song. By clicking the Copy button and then memory
slot number 2, all the current settings are stored in Memory 1 but also
moved into the new memory slot. You are now free to go further and
find the right mix for, say, the chorus. With slot 2 active, you may fiddle
around the panel to your heart's desire. That perfect verse setting is
safely stored at memory position 1, so you're free to experiment.
Setup
The Setup button takes you to the Setup page, where you
can define general preferences and settings. Clicking the
Close button closes the Setup page.
Please note that Percussion Agent does NOT react to Accent, Fill and
Half Tempo Feel commands. Why? Because accents, fills and half
tempo feel playing are typical things drummers do.
If Percussion Agent is running and you click "To Classic", playback will
stop. This is normal behavior. To start playback, press Run again.
Groove Agent 3
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