Liste des algorithmes
30. Acoustic Simulator
Input L
Compressor/
Limiter
Input R
Permet de simuler le son d'une guitare acoustique. Permet de traiter le signal provenant d'une guitare électrique
pour lui donner un son similaire à celui d'une guitare acoustique.
Compressor
Effect On/Off
Off
Effect Type
Comp, Limiter
Sustain
0
Attack
0
Tone
-50
Level
0
Limiter
Effect On/Off
Off
Effect Type
Comp, Limiter
Threshold
0
Release
0
Tone
-50
Level
0
Acoustic Simulator
Effect On/Off
Off
Top
0
Body
0
Level
0
Noise Suppressor
Effect On/Off
Off
Threshold
0
Release
0
160
Acoustic
Noise
Simulator
Suppressor
On
100
100
+50
100
On
100
100
+50
100
On
100
100
100
On
100
100
Delay
Chorus
Delay
Effect On/Off (*)
Off
Delay Time
1
Feedback
0
Effect Level
0
Direct Level
0
Chorus
Effect On/Off
Off
Mode
Mono, Stereo
Rate
0
Depth
0
Effect Level
0
Pre Delay
0.0
Lo Cut Filter
Flat, 55
Hi Cut Filter
500
Reverb
Effect On/Off
Off
Type
Room1, Room2, Hall1, Hall2, Plate
Reverb Time
0.1
D:E Balance
100:0
Level
0
Pre Delay
0
Density
0
Lo Cut Filter
Flat, 55
Hi Cut Filter
500
Output L
Reverb
Output R
On
2000
[ms]
100
120
100
On
100
100
100
50.0
[ms]
800
[Hz]
12.5k, Flat
[Hz]
On
10
[s]
0:100
100
200
[ms]
10
800
[Hz]
12.5k, Flat
[Hz]