Inserting A Memory; Modifying A Memory Or Modifying Intensities On Stage - ADB TANGO 24 Manuel D'instruction

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MODIFY
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Lighting Technologies

Inserting a memory

The «INSERT» button allows for the insertion of memories between previously
recorded memories. An inserted memory is identified as a whole number with an
insertion suffix, i.e. 12.3 is memory 12 with an insert 3.
00 %
«INSERT» will allow the addition of inserts to the memory currently shown in the
RECORD MEMORY window. Let us assume that the number in the RECORD
MEMORY window is 28. To create an insert press the «INSERT» and a 1 will
appear after the 28.
Every subsequent press of the «INSERT» button will scroll though1, 2, 3, 4, 5
and then back to blank, i.e. 28. When the required number is set up in the RECORD
MEMORY window pressing the «RECORD» button will record the desk output to
that memory number. The RECORD MEMORY window will then display the next
whole number.
If an insert is required at a different memory number to the one in the RECORD
MEMORY window the memory numbers may be changed using the RECORD
NEXT and LAST buttons. As before if an inserted memory number appears in the
RECORD MEMORY window that has already been recorded the display will NOT
flash .

Modifying a memory or modifying Intensities on Stage

The «MODIFY» button allows a recorded memory (including inserts) to be altered
and re-recorded.
The only way to access a memory to modify it is to first call it into the STAGE
window, via the PRESET window and the «START» button or the manual crossfade
control. Once in the STAGE window pressing the «MODIFY» key will cause the
display to show the current cross fade time for the memory, all lights on the
control section of the desk to be temporarily extinguished, and the memory output
to be mimicked on the Preset area of the desk.
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The cross fade time may be changed by using the PRESET NEXT and LAST
buttons to change the minutes value, and the RECORD NEXT and LAST buttons
to change the seconds value.
Preset A faders may now be used to modify the memory. A channel may be
modified by first taking control either by pressing the FLASH button associated
with that channel, or moving the corresponding fader. The LED above that button
will flash to show that control is now on the fader, and not the value held in
memory.
The output level may now be set up on the fader.
Once the required changes have been made to all necessary channels (confirmed
by the correct channel LED's being illuminated) the changes may be recorded
over the old memory by pressing the «RECORD»button. A confirm message will
appear on the display. Pressing the Y(es) button will store the new levels into the
memory, pressing the N(o) button will retain the old levels in the memory. The
desk will then return to normal operation.
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