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Carromco TOLEDO-30I Mode D'emploi page 10

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PLAYING THE GAME
 Each Player's turn is indicated by the respective player no. 1-8.
 Each player is entitled to throw 3 darts per turn.
 This electronic dart game can show total scores and reveal the targets automatically.
GAME RULES
G01
COUNT UP
OPTION: 100, 200, 300, ...... 900 / DOUBLE BULL/ SINGLE BULL
This is a simple game that anyone can play. The objective is to beat the other players by being
the first to reach a preset score. The available settings are: 100, 200, 300, 400, 500, 600, 700,
800 and 900. Each player should try to score as high as possible in his/her turns. The final total
score is allowed to be more than the preset score.
G02 - G07
301-901 GAMES
OPTION: 301, 501, 601, 701, 801, 901, SINGLE IN / SINGLE OUT, DOUBLE IN / SINGLE
OUT, SINGLE IN / DOUBLE OUT, DOUBLE IN / DOUBLE OUT, DOUBLE BULL / SINGLE
BULL
This is the most popular dart game, played in most leagues and tournaments. Each player
starts the game with 301 points (or 501, 601, etc.). At the end of each player's turn, the sum of
the three darts thrown is subtracted from the player's score. The player who reaches exactly
zero first wins the game. The play can continue until the 2nd, 3rd and 4th places are
determined.
To make the game more challenging, you may select DOUBLE IN and/or DOUBLE OUT
to set additional restrictions on how to start and end the game.
The choices are as follows:
SiO (Standard): The scoring begins and ends when any number is hit. The player can finish
the game with a hit on any number that reduces the score to exactly zero. When a player
exceeds the score needed to reach exactly zero, the turn is a "bust" and the score reverts back
to what it was before the turn.
diO - Double In: The scoring begins when a number in the double's ring or the Double Bull's
Eye is hit. No score will be counted until this condition is met.
SdO - Double Out: The player can finish the game whith a hit on a number in the double's ring
or the Double Bull's Eye that reduces the score to exactly zero. When a player exceeds the
score needed to reach exactly zero or "1", the turn is a "bust" and the score reverts back to
what it was before the turn (Remaining "1" score is also a bust, because there is no possibility
to bring it to zero with a double hit)
diS – Double In + Double Out: The scoring begins when a number in the double's ring
or the Double Bull's Eye is hit and it ends when a double's ring or the Double Bull's Eye is
hit that reduces the score to exactly zero.
The game will also display the ppd (point per dart) of each player after the ranking by
pressing the NEXT button.
G08 – G13
301-901 LEAGUE
OPTION: 301, 501, 601, 701, 801, 901, SINGLE IN / SINGLE OUT, DOUBLE IN / SINGLE
OUT, SINGLE IN / DOUBLE OUT, DOUBLE IN / DOUBLE OUT, DOUBLE BULL / SINGLE
BULL
This is a team play of the 301-901 game, very popular among dart leagues. There are always 2
teams and 2 players per team. Player 1 and player 3 play against player 2 and player 4.
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92019