Roland MC-505 Mode D'emploi page 309

Table des Matières

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|#
00 2C | 0000 aaaa | Patch Tempo
|
| 0000 bbbb |
|
00 2E | 0aaa aaaa | Patch Niveau
|
00 2F | 0aaa aaaa | Patch Panoramique
|
00 30 | 0aaa aaaa | Simulation analogique
|
00 31 | 0000 aaaa | Variation du pitch bend (haut)
|
00 32 | 00aa aaaa | Variation du pitch bend (bas)
|
00 33 | 0000 000a | Mode d'assignation du clavier
|
00 34 | 0000 000a | Solo Legato
|
00 35 | 0000 000a | Portamento Commutateur
|
00 36 | 0000 000a | Portamento Mode
|
00 37 | 0000 000a | Portamento Type
|
00 38 | 0000 000a | Portamento Début
|
00 39 | 0aaa aaaa | Portamento Durée
|
00 3A | 0000 aaaa | Patch Source de commande 2
|
00 3B | 0000 aaaa | Patch Source de commande 3
|
00 3C | 0000 00aa | EFX Commande Hold/Peak
|
00 3D | 0000 00aa | Commande 1 Hold/Peak
|
00 3E | 0000 00aa | Commande 2 Hold/Peak
|
00 3F | 0000 00aa | Commande 3 Hold/Peak
|
00 40 | 0000 000a | Plage de dynamique
|
00 41 | 0000 0aaa | Octave Shift
|
00 42 | 0000 00aa | Courbe d'accord
|
00 43 | 0000 000a | Priorité des voix
|—————————————+———————————+————————————————————————————————————————————————————|
|
00 44 | 0000 aaaa | Type de structure 1&2
|
00 45 | 0000 00aa | Booster 1&2
|
00 46 | 0000 aaaa | Type de structure 3&4
|
00 47 | 0000 00aa | Booster 3&4
|—————————————+———————————+————————————————————————————————————————————————————|
|
00 48 | 0000 000a | Source d'horloge
|
00 49 | 0aaa aaaa | Réservé
|—————————————+————————————————————————————————————————————————————————————————|
|Taille totale| 00 00 00 4A
+——————————————————————————————————————————————————————————————————————————————+
*1: NORMAL, LEGATO
*2: OFF, SYS-CTRL1, SYS-CTRL2, MODULATION, BREATH, FOOT, VOLUME, PAN, EXPRESSION, PITCH BEND, AFTERTOUCH, LFO1, LFO2, VELOCITY, KEYFOLLOW, PLAYMATE
*3: OFF, HOLD, PEAK
*4: LAST, LOUDEST
*5: 0, +6, +12, +18
*6: PATCH, SYSTEM
1-3-2.Patch (Tone)
+——————————————————————————————————————————————————————————————————————————————+
| Adresse
|
|
|
offset
| Taille
| Description
|—————————————+————————————————————————————————————————————————————————————————|
|
00 00 | 0000 000a | Tone (commutateur)
|
00 01 | 0aaa aaaa | Réservé
|
00 02 | 0aaa aaaa | Identification de gr. d'ondes
|#
00 03 | 0000 aaaa | Numéro d'onde
|
| 0000 bbbb |
|
00 05 | 0000 00aa | Gain d'onde
|
00 06 | 0000 000a | FXM Commutateur
|
00 07 | 0000 00aa | FXM Couleur
|
00 08 | 0000 aaaa | FXM Amplitude
| 00 09-00 0A | 0aaa aaaa | Reserve
|—————————————+———————————+————————————————————————————————————————————————————|
|
00 0B | 0aaa aaaa | Fondu dynamique
|
00 0C | 0aaa aaaa | Limite basse de dynamique
|
00 0D | 0aaa aaaa | Limite haute de dynamique
|
00 0E | 0aaa aaaa | Limite basse de tessiture
|
00 0F | 0aaa aaaa | Limite haute de tessiture
| 00 10-00 14 | 0aaa aaaa | Reserve
|
00 15 | 000a aaaa | Modulation Destination 1
|
00 16 | 0aaa aaaa | Modulation Amplitude 1
|
00 17 | 000a aaaa | Modulation Destination 2
|
00 18 | 0aaa aaaa | Modulation Amplitude 2
|
00 19 | 000a aaaa | Modulation Destination 3
|
00 1A | 0aaa aaaa | Modulation Amplitude 3
|
00 1B | 0aaa aaaa | Modulation Destination 4
|
00 1C | 0aaa aaaa | Modulation Amplitude 4
|
00 1D | 000a aaaa | Pitch Bend Destination 1
|
00 1E | 0aaa aaaa | Pitch Bend Amplitude 1
|
00 1F | 000a aaaa | Pitch Bend Destination 2
|
00 20 | 0aaa aaaa | Pitch Bend Amplitude 2
|
00 21 | 000a aaaa | Pitch Bend Destination 3
|
00 22 | 0aaa aaaa | Pitch Bend Amplitude 3
|
00 23 | 000a aaaa | Pitch Bend Destination 4
|
00 24 | 0aaa aaaa | Pitch Bend Amplitude 4
|
00 25 | 000a aaaa | After Touch Destination 1
|
00 26 | 0aaa aaaa | After Touch Amplitude 1
|
00 27 | 000a aaaa | After Touch Destination 2
|
00 28 | 0aaa aaaa | After Touch Amplitude 2
|
00 29 | 000a aaaa | After Touch Destination 3
|
00 2A | 0aaa aaaa | After Touch Amplitude 3
|
00 2B | 000a aaaa | After Touch Destination 4
|
00 2C | 0aaa aaaa | After Touch Amplitude 4
|—————————————+———————————+————————————————————————————————————————————————————|
|
00 2D | 0000 0aaa | LFO1 Forme d'onde
|
00 2E | 0000 000a | LFO1 Synchron. à la touche
|
00 2F | 0aaa aaaa | LFO1 Vitesse
|
00 30 | 0000 0aaa | LFO1 Offset
|
00 31 | 0aaa aaaa | LFO1 Retard
|
00 32 | 0000 00aa | LFO1 Mode de fondu
|
00 33 | 0aaa aaaa | LFO1 Durée de fondu
|
00 34 | 0000 00aa | LFO1 Synchronisation externe
|
00 35 | 0000 0aaa | LFO2 Forme d'onde
|
00 36 | 0000 000a | LFO2 Synchron. à la touche
|
00 37 | 0aaa aaaa | LFO2 Vitesse
|
00 38 | 0000 0aaa | LFO2 Offset
|
00 39 | 0aaa aaaa | LFO2 Retard
|
00 3A | 0000 00aa | LFO2 Mode de fondu
|
00 3B | 0aaa aaaa | LFO2 Durée de fondu
|
00 3C | 0000 00aa | LFO2 Synchronisation externe
|—————————————+———————————+————————————————————————————————————————————————————|
|
00 3D | 0aaa aaaa | Accord grossier
|
00 3E | 0aaa aaaa | Accord fin
|
00 3F | 000a aaaa | Ampl. var. aléatoire de hauteur 0 - 30
|
00 40 | 0000 aaaa | Asserv. de la haut. au clavier
|
00 41 | 000a aaaa | Env. hauteur - Amplitude
|
00 42 | 0aaa aaaa | Env. hauteur - Sens. à la dyna. 0 - 125
20 - 250
|
|
0 - 127
|
0 - 127 (L64 - 63R)|
0 - 127
|
0 - 12
|
0 - 48
(0 - -48)
|
0 - 1
(POLY,SOLO)|
0 - 1
(OFF,ON)
|
0 - 1
(OFF,ON)
|
0 - 1
*1
|
0 - 1
(RATE,TIME)|
0 - 1
(PITCH,NOTE)|
0 - 127
|
0 - 15
*2
|
0 - 15
*2
|
0 - 2
*3
|
0 - 2
*3
|
0 - 2
*3
|
0 - 2
*3
|
0 - 1
(OFF,ON)
|
0 - 6
(-3 - +3)
|
0 - 3
(OFF,1 - 3)|
0 - 1
*4
|
0 - 9
(1 - 10)
|
0 - 3
*5
|
0 - 9
(1 - 10)
|
0 - 3
*5
|
0 - 1
*6
|
—-
|
|
|
Donnée (Valeur)
|
0 - 1
(OFF,ON)
|
—-
|
0 - 127
|
0 - 254
|
(001 - 255)|
0 - 3
*1
|
0 - 1
(OFF,ON)
|
0 - 3
(1 - 4)
|
0 - 15
(1 - 16)
|
—-
|
0 - 127
|
1 - 127
*2
|
1 - 127
*3
|
0 - 127
*4
|
0 - 127
*5
|
—-
|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 15
*6
|
0 - 126 (-63 - +63)|
0 - 7
*7
|
0 - 1
(OFF,ON)
|
0 - 127
|
0 - 4
*8
|
0 - 127
|
0 - 3
*9
|
0 - 127
|
0 - 2
*10
|
0 - 7
*7
|
0 - 1
(OFF,ON)
|
0 - 127
|
0 - 4
*8
|
0 - 127
|
0 - 3
*9
|
0 - 127
|
0 - 2
*10
|
0 - 96
(-48 - +48)|
0 - 100 (-50 - +50)|
*11
|
0 - 15
*12
|
0 - 24
(-12 - +12)|
*13
|
243

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Table des Matières
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Table des Matières