Naming And Saving A Preset; Exiting Edit Mode; Accessing Global Setting With Special Midi Messages - Peavey PC 1600X Mode D'emploi

Table des Matières

Publicité

Les langues disponibles

Les langues disponibles

NAMING & SAVING A PRESET
Go to the Edit menu. Use the Data Wheel or up/down arrow keys to move to the "Name/Save prs" page. Press
ENTER. Use the left/right direction buttons to select the character in the name and the up/down buttons or data
wheel to edit the character. To make editing faster, each fader edits a different character of the name. Pressing
ENTER from this page accesses the "SAVE TO" page. The bottom line of this page displays the number and name
of the destination preset to be overwritten. The data wheel and up/down buttons may be used to change the
storage destination. Pressing the Enter button from this page will save the preset and return to the main page. By
pressing the Exit button, you will be returned to the "Edit name" page.

EXITING EDIT MODE

To return to the main page at any time, press Exit several times until the main page is reached. If changes were
made to the preset, the preset number will be replaced with "**". This is an indication that the preset in the edit
buffer has been modified but not saved. Press Edit to return to the Edit mode if the changes are to be saved.
Changing presets results in the following display:
Press ENTER to confirm that you don't want to save your edits. Press up/down from the main page to leave this
preset. This will cause any changes that were made to be discarded. However, if you don't edit another preset,
recovery is possible. Edits which were discarded can be recovered from the main page. Increment the preset
number above preset 49 and the preset number is replaced by "**". Pressing Edit returns to the Edit mode with the
edit buffer exactly as it was last time the Edit mode was exited (even if the unit had been powered down. Amaz-
ing!)
ACCESSING GLOBAL SETTINGS WITH SPECIAL MIDI MESSAGES
Many MIDI products use system exclusive command strings that have a MIDI channel or device number as one of
the bytes. These numbers are used to differentiate the unit from an identical unit on the same MIDI stream. Being
able to change these numbers allows you to use one set of PC 1600x™ presets for multiple units of the same
product.
Instead of hard-coding these values into the strings, you can designate a 'gc' (global channel) byte or a 'dv' (device
number) byte in the strings, then just go to UTILITY and change the ChOut (1st screen) and DevNum (7th screen)
parameters.
Whenever the PC 1600x sees a 'gc' in a string, it will transmit the ChOut parameter minus 1 (0 - 15 [0Fh]). When
it sees a 'dv', it will transmit the DevNum parameter (0-127 [7Fh]).
Additionally, the 'gc' designation can be placed after a channel status byte (80h through EFh). In this case, the 'gc'
will channelize the status byte, as opposed to it being sent as a separate byte. The status and 'gc' bytes will be
connected by a hyphen to show that they are being combined into a single byte upon transmission. The following
screen would program fader #1 to send Program Changes on the global out channel. The zero after the C will get
replaced by ChOut - 1 (0 - F), therefore making it meaningless (a CF would make no difference to the fader
function).
To program one of these values in a string (fader, CV, button, or set-up), edit the byte value up to FD or FE, at
which point you will see 'dv' or 'gc' on the display, respectively (instead of 'FD' or 'FE').
NOTE: In button and set-up strings, the first byte of the string cannot be a 'dv' or 'gc.' This allows the
user to send the raw values FDh (undefined) and FEh (active sensing) over MIDI, if desired, by
programming them as the first byte.
[Enter]
Exit without saving?
FDR01:
String
C0-gc pr
20

Publicité

Table des Matières
loading

Table des Matières