MAXXMEE WJ100 Mode D'emploi page 24

Table des Matières

Publicité

Les langues disponibles

Les langues disponibles

EN
G16 – Shoot out
At the start of the game, you choose
the lives for each player. You can
choose from: 3, 5, 7, 9, 11, 13, 15, 17,
19, 21.
The lives of the players are displayed
with an H before the number.
The player has to hit the target
(whether single, double or triple) which
is randomly selected by the product
within 10 seconds. After 10 seconds, it
is no longer valid and is assessed to be
"not hit".
Any hit target reduces the player's lives
by 1.
The player who is the first to have 0
lives wins the game.
G17 – Legs over
Game for more than two players
At the start of the game, you choose
the lives for each player. You can
choose from: 3, 5, 7, 9, 11, 13, 15, 17,
19, 21.
At the start, the product specifies a
random target and the first player has
to try to achieve a higher target.
If this player does not manage to be
higher than the specified target, they
lose a life.
The following player must try to
achieve a higher points score than the
previous player with three throws. If
they do not manage to do so, they
lose a life.
24
If only one player with a life remains
in the game, this player has won the
game.
G18 – Legs under
Game for more than two players
At the start of the game, you choose
the lives for each player. You can
choose from: 3, 5, 7, 9, 11, 13, 15, 17,
19, 21.
The lives of the players are displayed
with a U before the number.
At the start, the product specifies a
random target and the first player
has to try to hit a lower target (with 3
throws).
If the player misses the dartboard with
all three throws, they lose a life.
If this player does not manage to be
lower than the specified target, they
lose a life.
If the player achieves a higher points
score than the one specified, they lose
a life.
If only one player with a life remains
in the game, this player has won the
game.

Publicité

Table des Matières
loading

Produits Connexes pour MAXXMEE WJ100

Table des Matières