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Les langues disponibles

Les langues disponibles

EN
Single
Depending on segment
(black-
single points score
white)
Double
Depending on segment
(red-
double points score
green)
Sounds
"Laser"
"Double"
"Triple"
"Score"
"Close"
"Open"
"Too High"
"Winner"
"Bullseye"
"Next Player"
"Yes"
"Sorry"
"Wins the
match"
20
A segment has been
hit, with extra indication
for double and triple
segments
Double segment has
been hit
Triple segment has
been hit
The player has scored
points (G07, G08)
Scoring possible (G07,
G08)
Scoring no longer possi-
ble (G07, G08)
Points have been de-
ducted
First winner found
Bullseye has been hit
Next player's turn
Target segment has
been hit
Target segment has
been missed
Player has won the
game

GAMES

The product features 18 different games
and 159 settings.
G01 – Count-Up
The points are counted up for each
player until one of them has reached
the specified points score.
Target points score: 100, 200, 300, ..., 900
can be chosen
G02 – Count-Down
The points are deducted from the
starting score for each player until one
of them has reached zero points.
Starting points score: 101, 201, 301, ...,
901 can be chosen
Variants
The 3 different variants can be selected
by pressing the DOUBLE button on the
control panel.
double in – The game can only be started
when a double segment is hit
double out – The game can only be end-
ed when a double segment is hit
double in/out – The game can only be
started and ended when a double seg-
ment is hit
L
Bust – When the player's points
score is 1 or less than zero or the
points score 0 has been reached
without hitting a double segment,
the player cannot score points in
this round. The points total of the
previous round is retained.

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