SYNQ DMC.2000 Mode D'emploi page 24

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USING THE "TRACK MEMORY":
 STORING A MASTER CUE POINT:
There are 2 ways to set a master cue point:
 Press the LOOP IN (31) button during normal playback to set the new cue point ("CUE on the fly").
 Put the player in pause and use the jog/shuttle wheel to search for the exact location for the cue point.
Once this location is found, press LOOP IN button (31) to set the new cue point. (or press
PLAY/PAUSE button)
Once the cue point is programmed, just press the CUE button (21) to recall it.
 STORING A SIMPLE CUE POINT TO THE "HOT CUE" BUTTONS:
First press the RECORD CUE button (25) to make the unit enter hot cue memory mode (RECORD CUE
button is on):
 Press one of the four HOT CUE buttons (24) at the right moment during normal playback: the HOT
CUE button you just pressed changes to green color to indicate that the desired cue point is stored.
("Cue on the fly").
 Put the player in pause and use the jog/shuttle wheel to search for the exact location for the cue point.
Once this location is found, press one of the four HOT CUE buttons to set the new cue point: the HOT
CUE button you just pressed changes to green color to indicate that the desired cue point is stored.
Once the cue point is programmed, just press the HOT CUE button to start playback from the stored cue
point.
 STORING A LOOP TO THE "HOT CUE" BUTTONS:
This is very similar to storing a simple cue point. The only difference is that you have to put the DMC2000
in loop mode first. When the loop is playing, you press the RECORD CUE button (25) to make the player
enter hot cue memory mode (RECORD CUE button is on). After this press one of the four HOT CUE
buttons (24): the HOT CUE button you just pressed changes to red color to indicate that the loop, playing
at that moment, is stored. You can store up to 4 loops per track!
 DELETE THE "HOT CUE" BUTTONS:
You can easily delete the contents of a HOT CUE button by pressing the DELETE CUE button (26),
followed by the HOT CUE button you want to delete. Or simply store a new cue point or loop to this HOT
CUE button. You can also erase all four HOT CUE buttons together by pushing the DELETE CUE button
(26) for more than 2 seconds. You will notice that all 4 HOT CUE buttons turn dark to indicate that the
HOT CUE buttons are empty.
USING THE "PERMANENT MEMORY":
For security reasons the cue points and loops stored in the HOT CUE buttons are not automatically stored
to the permanent memory. This means that if you recall a set of cue points and loops from permanent
memory to the HOT CUE buttons (which is track memory), you can change, edit and delete them as much
as you want. The permanent memory will not be affected until you make a backup of the HOT CUE
buttons to permanent memory.
 STORING TO "PERMANENT MEMORY":
Press the RECORD CUE button (25) until the display shows "Now saving" to indicate that the cue points
and loops in the HOT CUE buttons for that track are stored to permanent memory.
 DELETE A TRACK IN "PERMANENT MEMORY":
Select the track that you want to delete. Press the "DELETE CUE" (26) and "SYNC/Y" (40) buttons
together. The display asks "DEL TRACK?" if you press the YES button (PITCH BEND+ button), the track
information will be deleted in the permanent memory.
 RECALLING "HOT CUE POINTS/LOOPS" FROM PERMANENT MEMORY:
Because it takes some seconds to load the permanent cue points, they are not automatically restored.
Sometimes you simply don't need them so why would you wait for them? Below we explain how
everything works:
 No cue points stored: When you select a track that has no cue points or loops stored in permanent
memory, nothing happens: you can start playback right away.
 Cue points stored: When you select a track where cue points or loops are stored in permanent
memory, the DMC2000 shows "Load Cues?" and wants to know if you want to load the cue points.
This is what you can do:
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