ENGLISH
Remark1: to play only tracks from a certain artist or album, just repeat the actions but select the artist
or album search-key.
Remark2: please note that the "SMART" random function will only work properly on condition that you
ID3-tags are well maintained. A perfect "freeware" ID3-tag editor for this task is called "MP3TAG" and
can be downloaded from www.mp3tag.de !
ABOUT LOOPS:
CREATE A LOOP:
While a track is playing, press LOOP IN button (31) to program the starting point of the loop. Now press
the OUT button (32) to program the endpoint of the loop. The seamless loop starts playing at once. (With
some practice you will be able to create perfect loops!) While the loop is playing, you can press the OUT
button (32) again to exit the loop and continue the rest of the track.
It is possible to program a new loop, even when the current loop is still playing. While the loop is playing,
simply press the LOOP IN button (31) to set the starting point of the new loop. Now enter the endpoint by
pressing the OUT button (32). Your new loop is programmed and playing.
RESTART A LOOP:
This can be done in 3 ways:
When a loop is programmed and you left it by pressing the OUT button (32), just press RELOOP (33)
to restart the loop.
When a loop is programmed and you left it by pressing the OUT button (32), just press OUT again to
restart the loop. The point where you pressed OUT is now programmed as the new endpoint of the
loop.
When the loop is still playing, press the RELOOP button (33) to restart the loop immediately. You can
repeat this several times to create a "Stutter" effect.
EDIT A LOOP:
When a loop is programmed, press the RELOOP button (33) for about 2 seconds to enter "loop edit" mode.
While the loop is seamlessly playing, the alphanumerical display shows the time information of the loop
endpoint. Use the jog wheel to set the new loop endpoint. To make things very easy you can hear your
modifications to the loop endpoint continuously. If you also want to edit the loop intro point, press the
RELOOP-button (33) to toggle between the loop start and endpoint. When the loop is perfect, press the
LOOP OUT button (32) to save the new loop endpoint.
ABOUT EFFECTS:
In the description of the effects you can already find a lot of information, don't forget to also check that part!
USE THE EFFECTS IN BEAT SYNCHRONIZED MODE:
Press the FX-SYNC button (38) so it's lit.
While music is playing you can press any of the 3 effects: the effect works in beat synchronized mode.
Use the EFFECT SYNC X/Y buttons (39+40) to choose different beat presets. Press the RATIO-button
(40) until it starts blinking to adapt the impact of the effect.
USE THE EFFECTS IN MANUAL MODE:
Press the FX-SYNC button (38) so it's dark.
While music is playing you can press any of the 3 effects: use the JOG WHEEL (22) to change the effect
in real-time. Press the RATIO-button (40) until it starts blinking to adapt the impact of the effect.
ABOUT MEMORY:
DIFFERENT MEMORIES:
Before we talk about using the memory, we have to know the difference between "track memory" and
"permanent memory":
Track Memory: This is the memory where the DMC2000 stores a set of up to four cue points and/or
loops for one track. You can set up a "track memory" for every single track on a USB-drive.
Example: your USB-drive contains 5000 tracks
and/or loops. This makes a total of 5000 x 4 = 20000 cue points and/or loops on one USB-drive!
Permanent Memory: This is the large memory where all the cue points and loops are permanently
stored. In fact it's an indexed collection of "track memories". When you recall previously stored cue
points of a certain track, you make a transfer from "permanent memory" to "track memory".
Note: all cue points are stored in database files on your USB-drive. If you connect the drive to another
DMC2000 or DMC1000, all cue points can also be used immediately on this player.
SYNQ
®
for every track you can store up to 4 cue points
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OPERATION MANUAL
DMC2000