Programming; Menu For Game Programming - Bodet CHRONO TOP Manuel Utilisateur

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Les langues disponibles

Only the action and pause times are visualized
as well as the number of action/pause cycles.
To start up a training session, press the "NEW
Training" key and then the "START STOP" key
to begin or stop the time score. Please see the
PROGRAMMING chapter for setting up the
time of action, pause, and number of cycles.
Acoustic signals
With the "SOUND" key the acoustic signal can
be activated manually (with the type of sound
and volume defined through programming).
When the Sound volume =[0], on the consul
display the signal [#] will appear in front of the
chronometer and no signal will be emitted at the
final pause (please see the PROGRAMMING
chapter).
LINKING UP DIFFERENT SCOREBOARDS
It is possible to link up different scoreboards,
situated in different locations, thus providing
a better visibility to the public and to the
athletes.
For this objective, it is sufficient to use a
common and easily available 4 wire telephonic
cable with RJ11 connectors; insert one
connector to the "OUT" connection, situated
on the left side of the number 1 scoreboard
consul, and the other connector to the "IN"
connection of scoreboard 2 where the display
is repeated. Cables of 2.5m, 15m, 30m, and
100m are available by request.
Using this scheme it is possible to connect
various scoreboards in cascade.

PROGRAMMING

Language selection
Press the "SEL" key for 2 sec and then using
the "+" and "-" keys to select the language
desired.
Press the "SEL" key again to end the language
programming.
The scoreboard can be turned to GAME mode,
after pressing "NEW GAME", or TRAINING
mode, after pressing "NEW Training". According
to the last mode of function selected, it is only
possible to access or modify the parameters
relevant to the function chosen after entering
into the programming section with the "SEL"
key.
Press the "SEL" key to enter and exit from
programming.
Use the "+" and "-" keys to modify the value
of
the
parameter
continuously to vary the speed. Use the "NEXT"
key to pass to the following parameter.

Menu for GAME programming

Time-1 : MINUTES [from 0 to 99]
Defines the game minutes of TIME-1. Use the
keys "+" and "-" to change the value. Press
continuously to vary the speed. Press "NEXT"
to pass to the following parameter or "SEL" to
end the programming.
Time-1 : SECONDS [from 0 to 59]
Defines the game seconds of TIME-1.
Time-2 : MINUTES [from 0 to 99]
Defines the game minutes of TIME-2.
Time-2 : SECONDS [from 0 to 59]
Defines the game seconds of TIME-2.
Count mode : [Forward, Backward]
Defines if the time count is forwards or
backwards.
Sound volume : [3-2-1-0]
Defines the intensity of sound; selecting :
[3]=High, [2]=Medium, [1]=Low, [0]=Off.
Sound type : [1-2-3]
Defines the type of end of time sound;
selecting : [1]=ringing sound, [2]=continuous
sound, [3]=intermittent sound.
Last min. 0.1s : [Yes -No]
Tenths of seconds in the last minute of the
game. Permits the activation [Yes] or not [No]
for visualizing the tenths of second in the last
minute of the game in a backward count; the
seconds are displayed instead of the minutes,
and the tenths are displayed instead of the
seconds.
Display scores : [Yes -No]
Allows the activation [Yes] or not [No] to display
the scores. This function is useful for various
kinds of sports and when the visualization of
scores is not necessary.
8
visualized
and
press

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