Programming; Menu For Contest Programming - Bodet CHRONO TOP JUDO Manuel Utilisateur

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Les langues disponibles

Start of new training
The
"NEW
Training"
scoreboard for working exclusively as a timer
for training, without indicating scores and
penalties. Only the action and pause times
are visualized as well as the number of Action/
Pause cycles. To start up a training session,
press the "NEW Training" key and then the
"START STOP TIME " key to begin or stop the
time score. Please see the PROGRAMMING
chapter for setting up the time of action, pause,
and number of cycles.
Acoustic signals
Automatic acoustic signals are emitted at the
end of combat or Osaekomi time. It is possible
to program the volume and the type of signal
(please see Programming chapter). When the
Sound volume=[0], a [#] is visualized on the
console display in front of the chronometer and
a signal is not emitted at the expiry of the time.
Linking up different scoreboards
It is possible to link up different scoreboards,
situated in different locations, thus providing
a better visibility to the public and to the
athletes. For this objective, it is sufficient to
use a common and easily available 4 wire
telephonic cable with RJ11 connectors; insert
one connector to the "out" connection, situated
on the left side of the number 1 scoreboard
consul, and the other connector to the "IN"
connection of scoreboard 2 where the display
is repeated. Cables of 2.5m, 15m, 30m, and
100m are available by request. Using this
scheme it is possible to connect various
scoreboards in cascade.

PROGRAMMING

Language selection
Press the "PROG" key for 2sec and then using
the "+" and "-" keys to select the language
desired. Press the "PROG" key again to end the
language programming.
The scoreboard can be turned to CONTEST
mode, after pressing "NEW Contest", or
TRAINING
mode,
Training". According to the last mode of
function selected, it is only possible to
access or modify the parameters relevant
to the function chosen after entering into the
programming section with the "PROG" key.
key
prepares
after
pressing
"NEW
Press the "PROG" key to enter and exit from
the
programming. Use the "+" and "-" keys to
modify the value of the parameter visualized
and press continuously to vary the speed.
Use the "NEXT" key to pass to the following
parameter.

Menu for CONTEST programming

Time : MINUTES [from 0 to 9]
Defines the duration in minutes of the contest
with a backward count. Use the "+" and "-"
keys to change the values. Press continuously
to vary the speed. Press "NEXT" to pass to
the following parameter or "PROG" to end the
programming.
Time : SECONDS [from 0 to 59]
Defines the duration in seconds of the contest.
Golden Score time : MINUTES [from 0 to 9]
Defines the duration in minutes of the Golden
score.
Golden Score time : SECONDS [from 0 to
59]
Defines the duration in seconds of the Golden
score.
Golden Score reset : [YES - NO]
to "YES" if you wish the Golden Score to start
with the points and penalties zeroed. Set to
"NO" if you wish the points and penalties to
remain unchanged.
Sound volume : [3-2-1-0]
Defines the intensity of sound; selecting : [3] =
High, [2] = Medium, [1] = Low, [0] = Off.
Sound type : [1-2-3]
Defines the type of sound at the final pause;
selecting : [1] = ringing sound, [2] = continuous
sound, [3] = intermittent sound.
Osaekomi Ippon : [from 5 to 35 seconds]
Defines the duration of Osaekomi time to
obtain Ippon.
Osaekomi Waza-ari : [from 5 to 35 seconds]
Defines the duration of Osaekomi time to
obtain Waza-ari.
8

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