Game Rules; Games - Crivit DS-1532 Mode D'emploi

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Les langues disponibles

Game rules

Each player throws three darts per turn.
The rounds of the respective players are
displayed in the two result fields.
The three little dots over the score indicate
how many throws for the round are still left.
After the end of a round, the dartboard
is automatically set to "hold". By pressing
the START/NEXT during the game the next
player is selected and the game continues.
Note: The easiest way to remove
darts from the board is to pull them
out with a slight rotation to the
right.

Games

G01 Count Down (101, 201, 301,
401, 501, 601, 701, 801, 901)
In this game the score of each darts per turn
(3 throws per player) from (initial) score is
(e.g. 301 or 501, etc.) deducted.
The player who first reaches zero (and
does so exactly) wins the game.
Throwing over:
If a player's score throws over the score
necessary for exactly playing down to
zero, the round is not counted. The score is
reset to that of the previous round. In order
to make the game more challenging, the
function key DOUBLE can be used. With
this feature, additional difficulties for the
beginning and the end of the game are set.
Double In: The game starts only when a
double is thrown. The previous scores are
not counted.
Double Out: To finish the game, the player
must get a double which reduces the score
to exactly zero. If a 1 remains after the
throw, this is considered thrown over.
Double In/Out: The player must start and
end the game with a double.
56
GB
The dart finish-function:
When played down the score reaches the
threshold of 180, in this mode it is possi-
ble to end the game with three darts. The
dartboard calculates the necessary throw
results and shows them separately for each
dart. If the player misses the displayed
target throw but ca still end the game with
the two remaining darts, the dartboard now
calculates the required throw for the new
results. Single, double or triple is indicated
by a sign in front of the numbers. Single ap-
pears with a low bar, for example ("_18").
Double displays with two bars ("=18").
Triple with 3 bars ("≡18").
Single Bullseye will be shown with the value
"_25".
G02 Simple Cricket
(000, 020, 025)
In this game is played solely with the
numbers from 15 to 20 and the Bullseye.
The first player to hit all the segments three
times is the winner. In order to achieve dou-
bles (one hit counts twice) and triples (one
hit counts three times) can be used.
Option 000: the players can hit the
segments 15, 16, 17, 18, 19, 20 and the
Bullseye in any order.
Option 020: the player must hit the seg-
ments in the following order: 20, 19, 18, 17,
16, 15 and finally the Bullseye.
Option 025: the player must hit the seg-
ments in the following order: Bullseye, 15,
16, 17, 18, 19, 20.

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