GM Output
We'll tell you more about GM Output shortly, but first some background.
For Groove Agent we used the following keyboard mapping. You'll
see it if you use the MIDI Output function and look at the MIDI part that
Groove Agent creates. It starts off like an ordinary GM map with kick
drum on C1, sidestick on C#1 etc. But after tom 1 you'll notice differ-
ences. There are two groups of percussion instruments and, finally, a
series of ride and crash cymbals above C3.
This is the map we've used, but we honestly don't think you'll have to get
too involved in it. When editing a Groove Agent generated MIDI part,
Groove Agent
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