Groove Agent Terminology - VST Groove Agent 2 Mode D'emploi

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Groove Agent terminology

LCD window – The big, green window tells you, at all times, what's
going on inside Groove Agent. This is your main source for information.
LCD meters – These are the cool, red level meters that start flashing
when Groove Agent is playing. They indicate that sound is being out-
put from Groove Agent, but for more detailed control you should use
the level meters in your host sequencer.
Style – A certain musical style, normally linked to a unique drum and
percussion kit.
Kit – A special set of drums and percussion associated with each
style. Style and kit can be chosen separately.
Complexity – The level of advancement in a style. In Groove Agent
the complexity levels go from left (simple) to right (advanced). Music
in general benefits from variations in a song, and in Groove Agent
they're easy to reach.
Fill – A live drummer usually plays a fill every eight bars or so, empha-
sizing the song's structure and movement. A fill may be regarded as
"an improvised exclamation mark". Going from the verse into the cho-
rus? Time for a fill!
Half tempo feel – Typically, slowing down the kick and snare pattern
to half speed, while keeping the rest of the pattern going in the other
instruments, creates a dramatic effect. This is very typical live drummer
behavior! Real drummers do this all the time, if you don't stop them.
Accent – Before drum machines became popular, an accent was a
marked hit, typically played on the crash cymbal and kick drum. When
played off beat, like e.g. on the 8th note preceding a bar line, it be-
comes a syncope.
Shuffle – Sometimes referred to as "swing factor". These terms indi-
cate the relationship between the 8th notes (sometimes 16th notes),
as these can either be perfect 8ths ("straight 8ths") or swung ("triplet
8ths").
Groove Agent
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