LEXIBOOK ChessLight Mode D'emploi page 15

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X. THE LEVELS
The computer has 64 levels which are organised in the following manner:
not
LEVEL
uing
1
2
3
4
5
6
7
8
9
10
the
11
12
13
14
15
he
0
ou
ans
This computer chess game includes 13 different levels and 3 levels of special games:
• Levels 1 to 5 are game levels which are meant for children and beginners. For example, the computer makes deliberate mistakes by moving
chessmen to squares where they will be captured immediately:
At level 1, the computer makes many mistakes, such as moving a chess-man onto a square where it will be captured on the next move by a pawn. This
level familiarises the players with the various movements of the chess-men. You can also select level 1 if you lose and you want to see the computer
und,
make some mistakes.
At level 2, the computer still makes many mistakes but will never move a chess-man to a square where it can be captured on the next move by a pawn.
At level 3, the computer only makes a few mistakes throughout the entire game.
d
At level 4, the computer will generally only make a single mistake throughout the entire game and it will move its Queen to a square where it can be
captured on the next move.
At level 5, the computer will not take advantage of certain attacking and checkmate opportunities but it will never sacrifice a chess-man.
At each of these 5 levels, the computer will usually react immediately.
• Levels 6 to 13 introduce a delay time ranging from 5 seconds to 2 hours for each move. These levels are meant for players at beginner or
experienced level. Level 6 is a blitz level (5 seconds per move); level 8 is a quick game level (30 seconds per move); and level 10 is tournament level
(3 minutes per move). The indicated times are the average and approximate delay times. The computer will take more time for thinking in the event
of difficult positions and less time for simple positions and towards the end of a game. The computer is capable of thinking while you play your move
so it can react immediately to your move if it has been anticipated. The computer will also react immediately if it plays a move from the library of
opening positions.
• Level 14 is an analysis level that analyses the position for approximately 24 hours or until you stop the research by pressing the MOVE button (see
paragraph XVII).
LCG3000_04IM1165_V04_217YL.indd 15
RESPONSE TIME PER MOVE
NORMAL
BEGINNERS 1
A1
BEGINNERS 2
A2
BEGINNERS 3
A3
BEGINNERS 4
A4
BEGINNERS 5
A5
5 seconds
A6
10 seconds
A7
30 seconds
A8
1 minute
B1
3 minutes
B2
10 minutes
B3
30 minutes
B4
2 hours
B5
24 hours
B6
MAT
B7
MULTI MOVE
B8
STYLE
AGGRESSIVE
DEFENSIVE
HIGH-RISK
C1
E1
G1
C2
E2
G2
C3
E3
G3
C4
E4
G4
C5
E5
G5
C6
E6
G6
C7
E7
G7
C8
E8
G8
D1
F1
H1
D2
F2
H2
D3
F3
H3
D4
F4
H4
D5
F5
H5
D6
F6
H6
D7
F7
H7
D8
F8
H8
15
13/04/2015 18:28

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