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Skytec 154.062 Mode D'emploi page 4

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LEDs flash to confirm. Press the RECORD/SHIFT and the REC/EXIT buttons at the same time
to leave the programming mode.
4) Erasing the RAM:
The RAM is used as an intermediate memory for a number of running light scenes during the
programming process. If you make a mistake during the programming, you can erase the
RAM. Activate the programming mode as described in step 1. Hold the RECORD/SHIFT button
down while pressing the REC/CLEAR button. All LEDs flash once to indicate that the RAM has
been erased.
PROGRAMMING RUNNING LIGHT PATTERNS (SCENES)
1) Activate the programming mode as described in the Basic Functions.
2) Select the mode 1-24 single (the green LED lights up) via the MODE SELECT button. In this
mode, you can use all 24 channels.
3) Push the MASTER slider controls A and B to their maximum positions. Note: Control A
completely up and control B completely down.
4) Set the required light position via the slider controls 1 to 24.
5) Press the RECORD/SHIFT button once to store this position in the RAM.
6) Repeat steps 4 and 5 with different positions of the slider controls in order to get an
optimal light effect. You can store up to 99 steps per memory.
7) The programmed steps must now be transferred from the RAM to the ROM. Proceed as
follows: Select a memory page (1 to 4) via the PAGE/REC CLEAR button. Hold the
RECORD/SHIFT button down and press one of the flash buttons 1 to 13 in section PRESET
B. You can store up to 99 steps per memory. There are in total 4 pages with 12 memories
each.
8) Exit the programming mode (press RECORD/SHIFT and REC EXIT buttons). The red
programming LED must go off.
EXAMPLE: PROGRAMMING A LINEAR RUNNING LIGHT EFFECT
1) Switch the programming mode on (press RECORD/SHIFT and buttons 1, 5, 6 and 8).
2) Set both MASTER slider controls to the maximum (A upwards, B downwards).
3) Select mode 1-24 single via the MODE SELECT button (the green LED lights up).
4) Push the control 1 to 10 (maximum) and press the RECORD/SHIFT button once.
5) Push the controls 1 to zero and 2 to maximum and press RECORD/SHIFT again
6) Push controls 2 to zero and 3 to maximum and press RECORD/SHIFT again.
7) Repeat these steps up to control 24.
8) Select a memory page (1 to 4) via the PAGE/REC CLEAR button.
9) Save the running light effect in this page by pressing one of the flash buttons in section
PRESET B (1 to 12). Use e.g. button number 1.
10) Leave the programming mode by pressing simultaneously the RECORD/SHIFT and REC
EXIT buttons.
PLAYING A RUNNING LIGHT PATTERN
1) Select the mode CHASE/SCENES via the MODE SELECT button. The red LED lights up.
2) Push the control of the appropriate channel (memory) from section PRESET B to the top.
In our example it was flash button 1. This triggers the steps which are stored in that
memory. If the appropriate slider control was already in the upper position, it is necessary
to pull it down first and push it up again to trigger the pattern.
ERASING A RUNNING LIGHT PATTERN
1) Activate the programming mode (press RECORD/SHIFT and buttons 1, 5, 6 and 8 –the top
row).
2) Select the required page (1 to 4) via the PAGE/REC CLEAR button.

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