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LEXIBOOK NIMITZ FORCE Mode D'emploi page 12

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Les langues disponibles
  • FR

Les langues disponibles

  • FRANÇAIS, page 1
Game flow
1. Slide the OFF/Lo/Hi selector switch on the "Lo" (low volume) or "Hi" (high
volume) position to turn the game on. You will hear a welcome melody. After
the ships have been positioned by the players on their grid, press any key. The
unit will play a melody to let you know that the battle begins! When you have
finished playing, just slide it back to the "OFF" position.
Note: the unit will turn itself off automatically after 5 minutes of inactivity.
2. The game is played by rounds. At each round, one player says out loud the
coordinates of the target squares where he thinks there is an opposing ship.
Select the first target squares in the opponents' grid and open fire! To fire,
press the "Fire/special weapons" button.
3. If your shot does not reach any target, your opponent presses the "Target
missed" button to indicate that the shot fell into the water. Then he/she can use
the white peg markers on the lower grid barrier. You should place a white peg
on your upper grid to remember the shots already made
4. If your shot hits one of the opponent's vessels, your opponent presses the
"Target hit" button and you will hear a detonation. Then he/she must use the
red peg markers on the ship that has been hit to mark the coordinates of the
hit. lower grid barrier. You should place a red peg on your upper grid to
memorize the positions of the target squares hit.
5. When you hit the last part of your opponent's vessel, it will be completely
destroyed. Your opponent must press and hold the "Target hit" button for a
few seconds. You will hear a detonation, then the sound of the sinking. Your
opponent then place a red flag on the top of the barrier to indicate that you
destroyed one of his/her ship.
Hint: You think that all the parts of your opponent's vessel have been hit but it is
not destroyed? Then, that means your opponent has 2 vessels located next to
each other.
6. The first player to destroy all of his opponent's vessels wins!
Jokers!
Each player can use special weapons or jokers: torpedoes, radar strike and
mega-bombs. The players can agree before the game start if they want to use the
special weapons or play with classic rules without jokers.
Torpedo: If you want to use a torpedo, just call out "Torpedo", then indicate the
coordinates of a target square. Press the "Fire/special weapons" button twice. If a
torpedo hits a ship, it automatically sinks the whole ship. Your opponent must hold
the "Target hit" button for a few seconds and call out every coordinate of the ship
that was hit. You can put up a red flag on the top of the barrier. Both players then
put red or white pegs on the coordinates as appropriate. Once you have used the
torpedo, you must place it on the upper grid (along with the red pegs if you have
touched a ship).
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Gt2500