1.4 Learn to Bid...
After the cards have been dealt, your
hand for South will appear on the lower
portion of the display. Any bids already
made will show under the appropriate
Player Indicators, and s will flash
when it's your turn to bid. The vulnerability,
if any, will also be displayed.
Line 1 of the display now shows all the
symbols necessary to make your bid:
P¢£™¡N (Pass/Clubs/Diamonds/Hearts/
Spades/No Trump), and Line 2 prompts
you to make a bid for South. There are two
different ways to bid:
• Direct Key Bidding: Press a Suit Key
(¶/•/ª/º) or NO TRUMP, and then a
Value Key (2/3/4...), in that order. As
soon as the Suit Key is pressed, the
symbol for that suit will appear on Line
2 of the display. Likewise, when the
Value Key is pressed, that value will
also appear on Line 2, and the display
will prompt you to Press Enter.
Confirm your bid by pressing ENTER.
To pass, press PASS and ENTER.
• Cursor Key Bidding: Press > or < to
move the flashing cursor along the
characters in Line 1 of the display, until
you reach your desired suit symbol.
Next, press ? to copy that suit symbol
to Line 2 of the display. Line 1 now
changes to show the possible bid
values: 1234567. Press > or < to
position the flashing cursor over your
desired bid value, and press ? to copy
that number to Line 2. Finally, press
ENTER to confirm your bid.
After you submit your bid with ENTER,
using either of the above methods, the
computer will bid the remaining hands.
When s flashes again, it's time to
enter your next bid. For this and subse-
quent bids, Line 1 of the display will again
show the bid symbols as before, with the
addition of d for double or R for redouble,
if appropriate. Enter your bid as described
above. If you decide to double or redouble,
either press DOUBLE and then ENTER,
or use ? to move the d or R down to Line
2, and then press ENTER.
Continue bidding until there have been
three consecutive passes. At this point,
the computer will take you directly into the
playing phase.
BIDDING/PLAY INFORMATION
YOU NEED TO KNOW
• If you change your mind after
entering a suit or value (but before
pressing ENTER), press the , key
to cancel and start over.
• When only a single suit or value is
valid, it is automatically selected
and moved down to Line 2.
• When only one card is left to play in
the final round, the computer will
automatically play that card for you.
• Attempting to enter an invalid suit
or value will result in an error beep.
• If all parties pass, All pass will
be displayed, along with a 0 result.
If this happens, return to the Deal
Menu for a new hand by pressing
ESCAPE.
• Press ESCAPE during bidding or
play to terminate your current hand
and return to the Deal Menu.
Note that the computer's default settings
are Team of Four (Duplicate Bridge), and
American Standard (Five-Card Majors).
1.5 ...and Learn to Play
Just as in a game played by four human
players, the bids made will have decided
who is to lead. The player with the highest
bid is declarer , and declarer's partner is
dummy . The player to the right of dummy
leads the first card, and play then contin-
ues in a clockwise direction. The object is
to win tricks, and you must follow suit
whenever possible. Tricks are won by the
highest card of the suit that's been led, but
cards from the trump suit (if any) will
outrank cards from any other suit.
If it's your opening lead, s will
flash; otherwise, the computer will lead.
For subsequent tricks, the first player is
the winner of the previous trick.
Once the first card is led, watch the
display for the following:
• The suits and values appear in the
middle of the display, as the cards are
being played.
• Dummy's hand is normally displayed
at the top half of the display, and your
hand is shown at the bottom. If South
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