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Hasbro SIMON AIR Mode D'emploi page 7

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  • FRANÇAIS, page 8
CONTENTS: SIMON AIR game unit
GB
AIM: Repeat the light sequences perfectly for as long as you can!
THE FIRST TIME YOU PLAY: Replace demo batteries with alkaline batteries.
Phillips/crosshead screwdriver (not included) needed to insert batteries.
POWER BUTTON
• Turns the game unit on.
• Cycles through the volume settings (HIGH, MEDIUM, LOW, MUTE).
• Wakes up the game. (Game goes to sleep after 30 seconds of inactivity.)
• Displays the high score for the game mode you have selected. To see score, press and
hold the function button for two seconds.
KNOW THE MOVES!
1
SINGLE
One light lit. Hover your hand near the light.
2
DOUBLE
Two lights lit. Hover a hand near each of the lights at the same time.
3
SWOOP
Two or three lights lit, in a sequence. Smoothly slide your hand near the lights.
4
DOUBLE SWOOP
Yellow and green lights lit, then shift to green and red. Use both hands to swoop from
yellow and green to green and red.
5
CROSSOVER
Yellow and red lights lit, then green light lit. Hover near yellow and red, then slide both
hands up to green, crossing your hands over each other.
6
QUAD
All four lights lit. Two players each hover their hands near two lights.
7
HOLD
Red and yellow lights lit, then blue and green lights lit in sequence. One player hovers
hands near yellow and red lights simultaneously while the second player hovers over
green and blue lights in sequence (starting with whichever one is lit fi rst).
TIPS
• Place the game unit in front of you if you're playing solo, or between you and the second
player, if you're playing with a friend. The game can be played from either side.
• As you are playing, be sure to keep your hands within two inches of the game unit, but
don't touch it. (See illustration in step 6 of MOVES section.)
• To complete a light sequence successfully, be sure you pull one hand away from a light
before moving to another light.
• It is best to play the SIMON AIR game indoors, in moderate light. If you play outdoors or in
very bright or halogen light, the game may not work properly.
• If the game unit is not working properly, try replacing the batteries. You can also try
pushing in the reset button, located on the back of the game unit near the battery
compartment (use a paper clip if necessary). Note that the high scores will be lost when
you replace the batteries or press the reset button.
• If the game unit does not give you sound, check to be sure the volume is not set to MUTE.
6
B6900EU40 Simon_Air_INST_15.indd 6
B6900EU40 Simon_Air_INST_15.indd 6
Press the power button. The blue light will fl ash. Hover your hand over it. Another light will
fl ash. Hover your hand near that light. A new light signal will be added to the end of every sequence.
Continue copying the sequences. Watch for Doubles and Swoops!
When you correctly repeat a sequence, the game unit will fl ash all lights and make a victory sound.
You've completed a level! You'll now move to a new level, with more challenging sequences.
Press the power button. The blue light will fl ash, followed by the yellow and red lights
together. The Two-Player game features new moves – Quads and Holds. You and your partner must
work together to copy the light sequences by alternating individual moves. Hover over the blue
(See page 4 for illustration)
light to begin.
When you correctly repeat a sequence, the game unit will fl ash all lights and make a victory sound.
You've completed a level! You'll now move to a new level, with more challenging sequences.
Press the power button. The blue light will fl ash, then all the lights fl ash. Hover over the blue
light. As more lights fl ash, continue repeating the sequences.
Keep going, repeating back the sequences correctly.
GAME OVER
If you fail to complete a light sequence, the game will end and your score will be displayed
(see SCORING). Then the blue light will blink quickly for fi ve seconds.
If you would like to continue from the level at which you failed:
hover your hand over the blinking blue lights.
If you would like to restart from the fi rst level:
wait until the lights slow down, and then hover your hand over the blue light.
SCORING
When you fail to complete a light sequence, the round is over and the SIMON AIR game will display
your score. You earn one point for every sequence you complete correctly. The more sequences you
complete, the higher your score. Your score will be displayed as a series of lights and sounds:
Originator: Y
SOLO GAME
(1 player)
16 Levels
TWO-PLAYER GAME
16 Levels
CLASSIC GAME
(1 player) 1 Level
You see and hear
Long green light and sound . . . . . . . . . . . . . . . . . . . . . . 10 points
Short green light and sound . . . . . . . . . . . . . . . . . . . . . 1 point
Example: If you complete 27 sequences, you will get two long greens
and seven short greens for a total score of 27.
Approval: Final
You earn
3/2/16 1:51 PM
3/2/16 1:51 PM
Aa
B6900
SIMON AIR
0316
EU4
ROD: 00.00
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