Favero Electronics EFT- 1 Mode D'emploi page 7

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Table 1: Parameters of the 9 exercises
Number of the exercise:
1.
2.
3.
1.1
2.1
3.1
1.2
2.2
3.2
1.3
2.3
3.3
1.4
2.4
3.4
1.5
2.5
3.5
Table 2: Shared parameters
0.1
Sound
0.2
Number of Target
Table 3: Attack types
Attack type 1 (1 target, 1 hit)
A single, random target lights up and must be hit once. The response time starts when
the target goes on and stops when it is hit.
Attack type 2 (1 target, 2 hits to the same target)
A single, random target goes on, and must be hit twice in rapid succession. The
response time starts when the first hit is made and stops with the second hit.
Attack type 3 (1 target, 3 hits to the same target)
A single target lights up randomly and must be hit 3 times in quick succession. The
response time starts when the first hit is made and stops with the third hit.
Attack type 4 (2 targets light up at the same time, to be hit as you like)
Two targets go on randomly at the same time, to be hit in whichever order you prefer.
The response time starts when the 2 targets light up and stops when both have been hit.
Attack type 5 (2 targets in sequence, to be hit in sequence)
A random target lights up first, and when it has been hit, a second random target lights
up. The response time starts when the 1st target goes on and stops when the 2nd target
is hit.
Attack type 6 (3 targets light up at the same time, to be hit as you like)
Three targets light up randomly at the same time, and can be hit in whichever order you
prefer. The response time starts when the 3 targets light up and stops when all 3 have
been hit.
Attack type 7 (3 targets in sequence, to be hit in sequence)
One target goes on randomly and when it is hit the second target lights up, followed by
the third. The response time starts when the 1st target is lit up and stops when the 3rd
one is hit.
4.
5.
6.
7.
4.1
5.1
6.1
7.1
4.2
5.2
6.2
7.2
4.3
5.3
6.3
7.3
4.4
5.4
6.4
7.4
4.5
5.5
6.5
7.5
Parameter:
8.
9.
.1
8.1
9.1
Number of Attacks
.2
8.2
9.2
Attack type
.3
8.3
9.3
Attack Time Limit
.4
8.4
9.4
Pause Time after an attack
.5
8.5
9.5
Maximum Random Delay
7
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