DIGITAL EFFECTS TABLES
YORKVILLE SOUND • DIGITAL EFFECTS BY A.R.T.
E MEDIUM DELA YS
A ROOMS
1 200ms low regen delay
1 0.5s Bright Small Room
2 200ms medium regen delay
2 0.5s Warm Small Room
3 225ms low regen delay
3 0.5s Dark Small Room
4 225ms medium regen delay
4 0.8s Bright Small Room
5 250ms low regen delay
5 0.8s Warm Small Room
6 250ms medium regen delay
6 1.0s Bright Small Room
7 275ms low regen delay
7 1.0s Warm Small Room
8 275ms medium regen delay
8 1.2s Bright Medium Room
9 300ms low regen delay
9 1.2s Warm Medium Room
10 300ms medium regen delay
10 1.5s Bright Medium Room
11 325ms low regen delay
11 1.5s Warm Medium Room
12 325ms medium regen delay
12 1.5s Dark Medium Room
13 350ms low regen delay
13 2.0s Bright Large Room
14 350ms medium regen delay
14 2.0s Warm Large Room
15 375ms low regen delay
15 2.5s Bright Large Room
16 375ms medium regen delay
16 2.5s Warm Large Room
F LONG DELA YS
B HALLS
1 390ms low regen delay
1 1.5s Dark Medium Hall
2 390ms medium regen delay
2 1.5s Warm Medium Hall
3 400ms low regen delay
3 1.5s Bright Medium Hall
4 400ms medium regen delay
4 2.0s Dark Medium Hall
5 410ms low regen delay
5 2.0s Warm Medium Hall
6 410ms medium regen delay
6 2.0s Bright Medium Hall
7 420ms low regen delay
7 2.5s Dark Medium Hall
8 420ms medium regen delay
8 2.5s Warm Medium Hall
9 430ms low regen delay
9 2.5s Bright Medium Hall
10 430ms medium regen delay
10 3.5s Dark Medium Hall
11 450ms low regen delay
11 3.5s Warm Medium Hall
12 450ms medium regen delay
12 3.5s Bright Medium Hall
13 475ms low regen delay
13 5.0s Dark Large Hall
14 475ms medium regen delay
14 5.0s Warm Large Hall
15 500ms low regen delay
15 8.0s Dark Huge Hall
16 500ms medium regen delay
16 8.0s Warm Huge Hall
G GA TED / REVERSE
C CHAMBERS /
REVERB
PLA TES
1 0.8s decay 100ms Gate
1 0.8s Warm Chamber
2 0.8s decay 200ms Gate
2 0.8s Bright Chamber
3 1.2s decay 100ms Gate
3 1.2s Warm Chamber
4 1.2s decay 200ms Gate
4 1.2s Bright Chamber
5 1.8s decay 150ms Gate
5 1.5s Warm Chamber
6 1.8s decay 200ms Gate
6 1.5s Bright Chamber
7 2.0s decay 300ms Gate
7 2.5s Warm Chamber
8 2.5s decay 150ms Gate
8 2.5s Bright Chamber
9 2.5s decay 250ms Gate
9 3.5s Warm Chamber
10 2.5s decay 400ms Gate
10 3.5s Bright Chamber
11 0.5s decay 100ms Reverse
11 0.3s Bright Plate
12 0.5s decay 200ms Reverse
12 0.5s Bright Plate
13 1.0s decay 100ms Reverse
13 0.8s Bright Plate
14 1.0s decay 200ms Reverse
14 1.2s Bright Plate
15 2.5s decay 250ms Reverse
15 1.5s Bright Plate
16 4.0s decay 300ms Reverse
16 2.0s Bright Plate
D SHORT DELA YS
H ROOMS &
1 30ms slap delay
THICKENING
2 35ms slap delay
DELA YS
3 40ms slap delay
1 0.5s Bright Small Room
4 50ms slap delay
+ 50ms doubling delay
5 60ms slap delay
2 0.5s Warm Small Room
6 70ms slap delay
+ 40ms doubling delay
7 80ms slap delay
3 0.5s Dark Small Room
8 90ms slap delay
+ 40ms doubling delay
9 100ms slap delay
4 0.8s Bright Small Room
10 100ms regen delay
+ 60ms doubling delay
11 125ms low regen delay
5 0.8s Warm Small Room
12 125ms medium regen delay
+ 50ms doubling delay
13 150ms low regen delay
6 1.0s Bright Small Room
14 150ms medium regen delay
+ 70ms slap delay
15 175ms low regen delay
7 1.0s Warm Small Room
16 175ms medium regen delay
+ 50ms doubling delay
8
9 1.2s Warm Medium Room
+ 50ms doubling delay
10 1.5s Bright Medium Room
+ 80ms slap delay
11 1.5s Warm Medium Room
efx_tblv2.pdf Mar 24/99
K ROOMS &
+ 60ms doubling delay
12 1.5s Dark Medium Room
REGEN DELA YS
+ 70ms slap delay
1 0.5s Bright Small Room
13 2.0s Bright Large Room
+ 200ms regen delay
+ 80ms slap delay
2 0.5s Warm Small Room
14 2.0s Warm Large Room
+ 175ms regen delay
+ 60ms doubling delay
3 0.5s Dark Small Room
15 2.5s Bright Lrg Rm
+ 150ms regen delay
+ 100ms slap delay
4 0.8s Bright Small Room
16 2.5s Warm Large Room
+ 200ms regen delay
+ 80ms slap delay
5 0.8s Warm Small Room
+ 150ms regen delay
6 1.0s Bright Small Room
I HALLS &
+ 175ms regen delay
THICKENING
7 1.0s Warm Small Room
DELA YS
+ 125ms regen delay
8 1.2s Bright Medium Room
1 1.5s Dark Medium Hall
+ 150ms regen delay
+ 50ms doubling delay
9 1.2s Warm Medium Room
2 1.5s Warm Medium Hall
+ 200ms regen delay
+ 70ms slap delay
10 1.5s Bright Medium Room
3 1.5s Bright Medium Hall
+ 200ms regen delay
+ 90ms slap delay
11 1.5s Warm Medium Room
4 2.0s Dark Medium Hall
+ 175ms regen delay
+ 90ms slap delay
12 1.5s Dark Medium Room
5 2.0s Warm Medium Hall
+ 150ms regen delay
+ 70ms slap delay
13 2.0s Bright Large Room
6 2.0s Bright Medium Hall
+ 200ms regen delay
+ 50ms doubling delay
14 2.0s Warm Large Room
7 2.5s Dark Medium Hall
+ 125ms regen delay
+ 70ms slap delay
15 2.5s Bright Large Room
8 2.5s Warm Medium Hall
+ 150ms regen delay
+ 80ms slap delay
16 2.5s Bright Large Room
9 2.5s Bright Medium Hall
+ 200ms regen delay
+ 100ms slap delay
10 3.5s Dark Medium Hall
+ 80ms slap delay
L HALLS &
11 3.5s Warm Medium Hall
+ 90ms slap delay
REGEN DELA YS
12 3.5s Bright Medium Hall
1 1.5s Dark Medium Hall
+ 100ms slap delay
+ 150ms regen delay
13 5.0s Dark Large Hall
2 1.5s Warm Med Hall
+ 80ms slap delay
+175ms regen delay
3 1.5s Bright Medium Hall
+ 200ms regen delay
J CHAMBERS /
4 2.0s Dark Medium Hall
PLA TES &
+ 200ms regen delay
5 2.0s Warm Medium Hall
THICKENING
+ 150ms regen delay
DELA YS
6 2.0s Bright Medium Hall
1 0.8s Warm Chamber
+ 175ms regen delay
+ 50ms doubling delay
7 2.5s Dark Medium Hall
2 0.8s Bright Chamber
+ 200ms regen delay
+ 50ms doubling delay
8 2.5s Warm Medium Hall
3 1.2s Warm Chamber
+ 150ms regen delay
+ 60ms doubling delay
9 2.5s Bright Medium Hall
4 1.2s Bright Chamber
+ 175ms regen delay
+ 70ms slap delay
10 3.5s Dark Medium Hall
5 1.5s Warm Chamber
+ 125ms regen delay
+ 70ms slap delay
11 3.5s Dark Medium Hall
6 1.5s Bright Chamber
+ 150ms regen delay
+ 80ms slap delay
12 3.5s Bright Medium Hall
7 2.5s Warm Chamber
+200ms regen delay
+ 80ms slap delay
13 5.0s Dark Large Hall
8 2.5s Bright Chamber
+ 175ms regen delay
+ 100ms slap delay
14 5.0s Bright Large Hall
9 3.5s Warm Chamber
+ 200ms regen delay
+ 90ms slap delay
15 8.0s Dark Large Hall
10 3.5s Bright Chamber
+ 150ms regen delay
+ 100ms slap delay
16 8.0s Bright Large Hall
11 0.3s Bright Plate
+ 200ms regen delay
+ 40ms doubling delay
12 0.5s Bright Plate
+ 50ms doubling delay
M CHAMBERS
13 0.8s Bright Plate
/ PLA TES &
+ 50ms doubling delay
REGEN DELA YS
14 1.2s Bright Plate
+ 80ms slap delay
1 0.8s Warm Chamber
15 1.5s Bright Plate
+ 150ms regen delay
2 0.8s Bright Chamber
+ 80ms slap delay
+ 125ms regen delay
16 2.0s Bright Plate
+ 100ms slap delay
3 1.2s Warm Chamber
+ 175ms regen delay
4 1.2s Bright Chamber
+ 200ms regen delay
5 1.5s Warm Chamber
+ 150ms regen delay
6 1.5s Bright Chamber
+ 200ms regen delay
7 2.5s Warm Chamber
+ 175ms regen delay
8 2.5s Bright Chamber
+ 125ms regen delay
9 3.5s Warm Chamber
+ 200ms regen delay
10 3.5s Bright Chamber
+150ms regen delay
11 0.3s Bright Plate
+125ms regen delay
12 0.5s Bright Plate+150ms regen delay
13 0.8s Bright Plate+200ms regen delay
14 1.2s Bright Plate+175ms regen delay
15 1.5s Bright Plate+150ms regen delay
16 2.0s Bright Plate+200ms regen delay
N ROOMS / HALLS
& CHORUS
1 0.5s Bright Room + slow chorus
2 0.8s Warm Room + medium chorus
3 1.0s Bright Room + slow chorus
4 1.2s Warm Room + medium chorus
5 1.5s Bright Room + slow chorus
6 1.8s Warm Room + slow chorus
7 2.5s Bright Room + medium chorus
8 3.0s Warm Room + slow chorus
9 2.0s Bright Hall + slow chorus
10 2.5s Warm Hall + medium chorus
11 2.5s Bright Hall + slow chorus
12 3.0s Warm Hall + slow chorus
13 3.5s Warm Hall + slow chorus
14 3.5s Bright Hall + medium chorus
15 5.0s Warm Hall + slow chorus
16 8.0s Warm Hall + slow chorus
O DELA YS & CHORUS
1 50ms doubling delay + slow chorus
2 80ms slap delay + medium chorus
3 100ms slap delay + medium chorus
4 150ms regen delay + slow chorus
5 175ms regen delay + med chorus
6 200ms regen delay + slow chorus
7 225ms regen delay + med chorus
8 250ms regen delay + slow chorus
9 275ms regen delay + med chorus
10 300ms regen delay + slow chorus
11 325ms regen delay + med chorus
12 350ms regen delay + slow chorus
13 370ms regen delay + med chorus
14 80ms regen delay + slow chorus
15 390ms regen delay + med chorus
16 400ms regen delay + slow chorus
P SPECIAL EFX
1 Pitch Shift octave down
2 Pitch Shift octave up
3 Pitch Shift major 3rd up
4 Pitch Shift major 5th down
5 Dual Pitch Shift major 3rd & 5th up
6 Dual Pitch Shift oct up & oct down
7 Detune Flanger
8 Slow Flanger w/ medium regen
9 Slow Flanger w/ high regen
10 Medium Flanger w/ medium regen
11 Medium Flanger w/ high regen
12 250ms high regen delay
13 500ms medium regen delay
14 500ms high regen delay
15 Slow Flanger + Pitch Shift oct down
16 Slow Flanger+Pitch Shift octave up