CUE POINTS
The Dicer can set, trigger or delete any of the 5 Cue Points
within Scratch Live. The 5 Cue Points are displayed beside
each deck within the Scratch Live operating window.
1.
Press the CUE POINTS mode button – it lights in
red
If a cue point has already been stored, then the
corresponding dice button lights in red. An unlit dice button
indicates an empty cue point.
2.
To trigger an existing cue point, press a lit dice
button – e.g. button 1
Playback instantly jumps to the stored cue point marker.
3.
To store a new cue point, press an unlit dice
button – e.g. button 2
The current playhead position is stored; the dice button
lights and the Cue Point on the Scratch Live display
updates.
4.
To delete an existing cue point, hold down the
CUE POINT mode button while you press one of
the dice buttons
The deleted cue point can now be re-set by pressing an
unlit dice button.
LOOP ROLL
The Dicer can control the Loop Roll feature within Scratch
Live. This allows you to press and hold a dice button to
repeatedly roll a beat or fraction of a beat; when you
release the button, looping stops and playback resumes as
if the loop roll had never been activated. For example, if you
hold the 1 beat loop roll button for 4 beats and then release,
playback resumes 4 beats after the initial button press. In
other words, your track remains in sync.
Each of the 5 dice buttons triggers a different loop length:
1 = 1/16 Beat; 2 = 1/8 Beat; 3 =1/4 Beat;
4 = 1/2 Beat; 5 = 1 Beat
1.
Press the LOOP ROLL mode button – it lights in
green
All 5 dice buttons light (half lit) to indicate that they may be
triggered.
NOTE: Loop Rolling requires a track to have a valid BPM value stored in the ID3 tag. If the loaded track does not
have a BPM calculated, Loop Rolling will not be possible and the dice buttons will be unlit. Consult your Scratch
Live owner's manual to learn more about analyzing files and BPM calculation
2.
Press and hold a dice button – e.g. button 1
The track loops repeatedly for the chosen loop length – in our example, 1/16 Beat.
3.
Release the dice button to stop the loop roll
Page 6
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DICER Getting Started Guide V1.0