Starting Recording With
6 Seconds of Prestored Audio
Data (Time Machine Recording)
When recording from an FM or satellite broadcast, the
first few seconds of material are often lost due to the
time it takes you to ascertain the contents and press the
record button. To prevent the loss of this material, the
Time Machine Recording Function constantly stores
6 seconds of the most recent audio data in a buffer
memory so that when you begin recording the
program source using this function, the recording
actually begins with the 6 seconds of audio data stored
in the buffer memory in advance as shown in the
illustration below.
When you press
AMS in Step 3
Audio data in 6-second buffer memory
Beginning of the program
source to be recorded
≠ AMS ±
0
)
r
§
·
P
p
1
Do Steps 1 to 6 in "Recording on an MD" on
pages 9 and 10.
The deck changes to recording pause.
2
Start playing the program source you want to
record.
The most recent 6 seconds of audio data is stored
in the buffer memory.
3
Press AMS (or T.REC) to start Time Machine
Recording.
Recording of the program source starts with the
6 seconds of audio data stored in the buffer
memory.
To stop Time Machine Recording
Press p.
Note
The deck starts storing audio data when the deck is in
recording pause and you start playing the program source.
With less than 6 seconds of playing of the program source
and audio data stored in the buffer memory, Time Machine
Recording starts with less than 6 seconds of audio data.
End of the program
source to be recorded
Time
Recorded
portion
REPEAT
A˜B
A.SPACE
M.SCAN
>
/
25
?
!
(
)
WRITE
CLEAR
P.HOLD
NAME
CHAR
NUM
·
P
p
REC-IT
=
+
r
T.REC
T.REC
MUSIC SYNC
0
)
CD-SYNC
STOP
START
STANDBY
CD PLAYER
FADER
P
=
+
DIGITAL REC LEVEL
/ANALOG OUT LEVEL
Recording on MDs
17
EN