Flight Control - Revell Control NANO POCKET Mode D'emploi

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  • FRANÇAIS, page 15

7 FLIGHT CONTROL

Note: Only minimal corrections of the controls are necessary for a
smooth flying behavior of the model! The direction indication applies
when the model is viewed from behind. If the model is flying forwards
towards the pilot, it must be moved in the opposite direction.
7A Take off or increase altitude by carefully moving the control for
thrust and rotation (2A) forward.
7B Land or decrease altitude by moving the control for thrust and
rotation (2A) backward.
7C Fly forward by moving the controller for forward/backward and
sideways flight (2B) carefully forward.
7D Fly backward by moving the controller for forward/backward and
sideways flight (2B) carefully backward.
7E Fly to the left by moving the controller for forward/backward and
sideways flight (2B) carefully to the left.
7F Fly to the right by moving the controller for forward/backward and
sideways flight (2B) carefully to the right.
7G Turn the model around to the left by moving the control for thrust and
rotation (2A) to the left.
7H Turn model around to the right by moving the control for thrust and
rotation (2A) to the right.
2M Turbo button: The lowest speed is activated when the model is
switched on. By pressing the button twice, the medium level is ac-
tivated and the remote control issues two short beeps. By pressing
again, the remote control issues three short beeps for the highest
speed. Pressing the button again returns to the lowest level.
2M Press and hold the 2M Turbo button for three seconds:
activation of headless mode. Headless mode assists beginners by
adjusting the controls so that the flight direction corresponds to
the exact direction in which the control for forwards/backwards
and banking (2B) is actuated, regardless of the model rotation. For
example: If the model is rotated 180° and flying towards the pilot,
it would be necessary to 'rethink' forwards/backwards and banking
and the controls are reversed. With headless mode activated, this
is no longer necessary, because the internal processor always
automatically re-computes the control directions. This function is
even active in inverted flight. When the pilot actuates the control
forwards, the model flies forwards, regardless of how the model
is positioned. If headless mode is activated, the LEDs of the model
blink alternatingly. Pressing the button (2M) again for three
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seconds deactivates the mode. Attention: With each activation, the
model 'notices' the forward alignment. This means that you cannot
rotate the model when controlling it, because you have a different
perception of 'forward' and 'right/left' in regard to the model. If
you change position and would like to use headless mode - or the
control direction is no longer correct due to a collision - it is necessary
to restart headless mode.
2K Flip button: Each time the flip button is pressed, the model per-
forms a flip in the direction in which it is controlled with the control
for forwards/backwards and banking (2B). Only activate this func-
tion if there is enough space available and the model is flying at a
height of at least 2 meters.
2K Press and hold the 2K Flip button for three seconds: Activation
of return to home mode. This causes the model to move in the
approximate direction of the pilot. Please only use this function as
aid, because wind or collisions can completely falsify the result.
Any movement with the control for forwards/backwards and banking
(2B) deactivates the mode.
8 INSTALLING THE JOYSTICKS
8A The joysticks (2E) are located inside the remote control on the left
upper side.
8B They can be easily pulled out and fit on the controls for thrust and
rotation (2A) as well as forwards/backwards and banking (2B).
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