Operation
Effects
BPM Effect Module
The built-in effect module enables you to apply any one of several effects to specific channels
based on its current tempo.
To turn the BPM effect module on or off, press FX On/Off.
To select the channel to which the BPM effect module will apply its effects, turn the FX
Channel Assign knob. The options are: Channel 1, 2, 3, or 4; X-Fader A or B (either side of
the crossfader); Mic (both microphone signals); or Master (the master mix).
To apply or remove the effect to or from the cue channel, press FX Cue. When the button
is lit, effects will be applied to the headphones' cue channel only.
To select an effect, turn the FX Select/Enter knob.
These are the available effects:
•
Echo: This effect adds echoes of the original signal.
•
Delay: This effect adds repeated instances of the original signal that decay over time.
•
Ping Pong: This is a stereo delay effect where the rate of delay is different between the
left and right channels.
•
Trans (transition): This effect cuts off the original signal at a regular rate.
•
Flanger: This effect adds a slightly delayed copy of the original signal to create a comb-
filter effect (often referred to as resembling a jet plane engine).
•
Filter: This effect varies the filter cutoff frequency at a regular rate.
•
Phaser: This effect adds a copy of the original signal with its phase shifted slightly to
create a subtle, modulatory effect.
•
Reverb: This effect adds reverberation to the original signal. The amount of delay
depends on the tempo.
•
Roll: This effect samples the current audio signal and repeats it at a regular rate based on
the current time division.
•
RevRoll (reverse roll): This effect samples the current audio signal and repeats it
backward at a regular rate based on the current time division.
•
BeatBreak: This effect samples the 4 beats of each bar of the original signal and replays
them (within the same bar) according to a preset pattern, creating a "stuttering,"
"breakbeat" effect.
To select a pattern to use, turn the FX Time knob to select Pattern 0–15, as shown in
the second display. The 16 blocks ( █ ) and/or lines ( __ ) below it indicate the rhythm of
the current pattern similarly to a drum machine's step sequencer: a block represents a
"hit"/"strike" and a line represents a rest.
Examples:
Use the Utility menu to edit the patterns (see
10
indicates a hit on each beat.
indicates a hit on every 8th note.
indicates a hit on every 16th note (every
note of the pattern).
Utility Menu > Advanced
Audio).