Example:
1. Player 1 starts the
game. The display is
showing "_20" that
advises Player 1 to hit 20 in order to fill the first spot. Player throws the
first dart and hits 5. The cursor is moved to the spot marked "5" in the
illustration.
2. The board automatically calculates the difference and advises Player 1
with "_15" to shoot at. Player 1 aims at 15, but hits 17. The cursor
moves 15 steps and bounces off the end point 2 steps to land on the spot
"18".
3. Now, the display is showing "_2". Player 1 throws a third dart and hits the
number "2". The cursor lands exactly on the spot "20" and a cheering
tune played. The display is now showing "19", indicating the end point
has moved a step forward, and flashing for player change.
MINEFIELD
Essentially, this game is played the same way as Billiard.
exception is that there are 6 mines being planted randomly. You can pass
over a mine but do not stop on it. If the cursor happened to land on a mine,
the mine explodes and a "Life" is lost. Each player has 3 lives for spare. If
the player loses all 3 lives before finishing filling spots, he/she is then out of
the game. After the explosion, the spot is safe as a regular one.
When the end point encounters a mined spot, the end point passes the
mine and settles on the next spot. Hence, you do not need to fill the mined
spots. However, if explosion happens, the spot is then evacuated and needs
to be filled. The player who fills all the spots first or stays to be the last one
alive is the winner.
PACHISI
The concept was inspired from an old Indian game with the same
name and that has a German name equivalent to say "Don't Bother Me!" The
rules are similar to Billiard. In addition, there is a barrier between the cursor
and the end point. You need to land on the barrier in order to pass this
trouble to the next player.
Otherwise, the cursor can only be bouncing
between the starting point and the barrier but never get over to the end point.
The player who finishes filling spots and moves the end point to the starting
point first is the winner.
The trouble barrier is always located between the cursor and the end
point. When the next player gets the barrier, its position is being calculated
with the with the rules as follows: (a) Count the barrier's previous position
from the starting point as "x". (b) Count "x" steps starting from the cursor's
location of the player who receives it.
between cursor and end point, the barrier is bouncing back and forth between
the two points for "x" steps. These rules ensure that the barrier will not
always appear on the same spot.
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The
(c) If "x" is more than the steps
HOT POTATO
This game is similar to Pachisi, only that the barrier is now called "Hot
Potato" and does more harm. During relocation, if the "Hot Potato" bounces a
filled spot, it will dig out the fill and push the end point one step back.
TROUBLE SHOOTING
Check and make sure the AC adapter is properly plugged in to
No Power
the electrical outlet, and the DC plug is properly connected to the
DC Jack on the board.
Check to see if the game is in the setup mode or if the game is
Game Will
on hold. You may also check to see if any scoring segments or
Not Score
function buttons are stuck.
During shipping or in the course of normal play, it is possible for
Stuck
the scoring segments to become temporarily jammed. If such
Segment or
situation happens, all automated scoring ceases.
Button
signal sounds and the display begins flashing with the indication
of which number is stuck.
wiggling the segment with your finger, you will be able to free the
segment. The game may then be resumed and scoring will not
be affected.
A stuck function button will result in a frozen board as well. The
flashing display shows "-F-" with a warning sound. Apply the
same technique gently to free the stuck button.
Plastic tip is safer but does not last forever. If a tip breaks and
Removing
remains in the board, try to pull it out gently with a pair of pliers.
Broken Tips
However, for a short broken tip that sticks flush with the segment
surface, you may push it through the hole into the board. The
soft tip will not hurt the circuit behind the segment.
Nevertheless, we recommend you to use a good SOFT TIP on a
dart to push the broken one through. Be careful, not to use a
pointed metal object to do the job. A pointed object may cause
damage if being stuck too deep into the board. Remember, the
heavier the dart is, the higher the chance that the tip will break.
Power or
Under extreme situation of electromagnetic interference, the
Electro-
electronics of the dartboard may show erratic behavior or fail to
magnetic
continue working. The examples of these situations may be:
Interference
heavy thunderstorm, power line surge, rolling brown out, or too
close to an electrical motor or microwave. To restore the game
to normal operation, unplug the AC adapter for several seconds
and then reconnect the power again. Be sure to remove the
source that causes the interference as well.
DESCRIPTIONS
1) Single: Score as number shown.
2) Double: Score x 2.
A warning
By gently removing the dart or
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