Liste des algorithmes
P
4 ACOUSTIC MULTI
B
fig.4-234
Input L
ACOUSTIC
PROCESSOR
Input R
Multi-effet destiné aux guitares acoustiques.
Permet l'utilisation de différents effets de type «acoustic» ou anti-larsen pour créer un son acoustique très élaboré.
ACOUSTIC
EFFECT
OFF, ON
BODY
0–100
MIC DISTANCE
0–100
COMPRESSOR/LIMITER
EFFECT
OFF, ON
SELECT
COMP, LIMIT
<COMP: COMPRESSOR>
SUSTAIN
0–100
ATTACK
0–100
TONE
-50–+50
LEVEL
0–100
<LIMIT: LIMITER>
THRESHOLD
0–100
RELEASE
0–100
TONE
-50–+50
LEVEL
0–100
PREAMP/SP.SIM (Speaker Simulator)
EFFECT
OFF, ON
VOLUME
0–100
BASS
0–100
MIDDLE
0–100
TREBLE
0–100
PRESENCE
0–100
MASTER
0–100
GAIN
LOW, MID, HIGH
MIC SETTING
CENT, 1–10 (cm)
MIC LEVEL
0–100
DIR LEVEL
0–100
AFB (Anti-Feedback)
EFFECT
OFF, ON
DEPTH
0–100
FREQUENCY
0–100
56
COMPRESSOR/
LIMITER
PREAMP/
AFB
SP.SIM
2x2 CHORUS
NS.
SUPPRESSOR
FV
NS. SUPPRESSOR (Noise Suppressor)
EFFECT
OFF, ON
THRESHOLD
0–100
RELEASE
0–100
2x2 CHORUS
EFFECT
OFF, ON
XOVER
100–4.0 k (Hz)
LOW RATE
0–100, BPM:
LOW DEPTH
0–100
LOW PRE DELAY
0.0–40.0 (msec)
LOW LEVEL
0–100
HIGH RATE
0–100, BPM:
HIGH DEPTH
0–100
HIGH PRE DELAY
0.0–40.0 (msec)
HIGH LEVEL
0–100
REVERB
EFFECT
OFF, ON
TYPE
ROOM1, ROOM2, HALL1, HALL 2, PLATE
REVERB TIME
0.1–10.0 (sec)
PRE DELAY
0–100 (msec)
LOW CUT
55–800 (Hz)
HIGH CUT
700–11 k (Hz), FLAT
DENSITY
0–10
FX LEVEL
0–100
MASTER
<MASTER>
LEVEL
0–100
BPM
40–250, MIDI, GLOBAL
<FV: FOOT VOLUME>
FOOT LEVEL
0–100
Output L
REVERB
Output R