DISTORTION
EFFECT
OFF, ON
TYPE
TURBO OD, BASS OD, HARD DS, FUZZ 1,
FUZZ 2
DRIVE
0–100
BASS
-50–+50
TREBLE
-50–+50
FX LEVEL
0–100
DIR LEVEL
0–100
4BAND EQ (Equalizer)/T-WAH
EFFECT
OFF, ON
SELECT
4BAND EQ, T-WAH
<4BAND EQ>
LOW EQ
-20–+20 (dB)
HIGH EQ
-20–+20 (dB)
LEVEL
-20–+20 (dB)
LO-MD F
100–10.0 k (Hz)
LOW-MID Q
0.5–16.0
LOW-MID EQ
-20–+20 (dB)
HI-MD F
100–10.0 k (Hz)
HI-MID Q
0.5–16.0
HI-MID EQ
-20–+20 (dB)
<T-WAH>
SENS
0–100
START
DOWN, UP
STOP
0–100
RESONANCE
0–100
FX LEVEL
0–100
DIR LEVEL
0–100
NS. SUPPRESSOR (Noise Suppressor)
EFFECT
OFF, ON
THRESHOLD
0–100
RELEASE
0–100
DELAY
EFFECT
OFF, ON
TYPE
SINGLE, TAP
DELAY TIME
0–1800 (msec), BPM:
FINE TIME
0–20 (msec)
TAP TIME
0–100 (%)
FEEDBACK
0–100
HIGH CUT
700–11 k (Hz), FLAT
FX LEVEL
0–120
MOD (Modulation)
EFFECT
SELECT
<FL: FLANGER>
RATE
DEPTH
MANUAL
RESONANCE
SEPARATE
LEVEL
POSITION
<PH: PHASER>
RATE
DEPTH
MANUAL
RESONANCE
POSITION
<CE: CHORUS>
MODE
RATE
DEPTH
PRE DELAY
LOW CUT
FX LEVEL
POSITION
REVERB
EFFECT
TYPE
REVERB TIME
PRE DELAY
LOW CUT
HIGH CUT
DENSITY
FX LEVEL
MASTER
<MASTER>
TYPE = TAP
LEVEL
BPM
<FV: FOOT VOLUME>
FOOT LEVEL
Liste des algorithmes
OFF, ON
FL, PH, CE
0–100, BPM:
0–100
0–100
0–100
0–100
0–100
Peut être déplacé sur les positions repérées
(
) au sein du schéma.
0–100, BPM:
0–100
0–100
0–100
Peut être déplacé sur les positions repérées
(
) au sein du schéma.
MONO, ST.
0–100, BPM:
0–100
0.0 –40.0 (msec)
FLAT, 55–800 (Hz)
0–100
Peut être déplacé sur les positions repérées
(
) au sein du schéma.
OFF, ON
ROOM1, ROOM2, HALL1, HALL 2, PLATE
0.1–10.0 (sec)
0–100 (msec)
55–800 (Hz)
700–11 k (Hz), FLAT
0–10
0–100
0–100
40–250, MIDI, GLOBAL
0–100
55