Changing The Speed With Or Without Displacing The Pitch; Pitch Bend - Matching The Beat Between Two Music Pieces; Effects; Scratch Effects - Monacor International img Stage Line CD-292USB Mode D'emploi

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5.9 Changing the speed with or
without displacing the pitch
The speed can be changed with the sliding con-
trol PITCH (15) up to ±100 %:
+100 % = double speed
−100 % = standstill
1) Select the adjusting range with the button
PITCH (14) . The text line (O) shortly shows
the adjustment:
"Pitch 8 %", "Pitch 16 %", Pitch 100" or
"Pitch off" when the speed control is de-
activated again and the title is replayed at
standard speed .
2) Adjust the speed with the sliding control
PITCH . The display will show the percentage
deviation from the standard speed on the top
right (l) . The number of beats (Q) will change
accordingly .
3) When the speed is changed, the pitch will
also change proportionally . However, for a
constant pitch, press the button MT (24) .
The display will show the indication "MT" (S) .
To switch off the function, press the button
MT again .
5.10 Pitch Bend – Matching the beat
between two music pieces
The beats of two music pieces with the same
speed can be synchronized precisely . Thus, the
dancing rhythm will not be interrupted when
crossfading from one player unit to the other .
1) First use the speed control PITCH (15) to
adapt the speed of the music piece to which
crossfading is desired to the speed of the
current music piece . For this purpose, set the
same number of beats per minute (BPM) with
the sliding control, see indication (Q) at the
bottom on the right of the display .
2) Use the buttons PITCH BEND (22) to synchro-
nize the beats of the music piece to which
crossfading is desired to the beats of the
current music piece: As long as the button
+ or − is kept pressed, the replay of the title
will be faster or slower . Thus, the beats will
be moved with respect to the beats of the
current music piece .
3) The beats will also be displaced when the jog
wheel (16) is turned .

5.11 Effects

5.11.1 Scratch effects

For creating scratch effects (corresponding to
manual turning of a turntable platter), press the
button SCRATCH (6) and turn the jog wheel (16)
back and forth accordingly . The LED of the but-
ton will light up and the text line (O) will show
"SCRATCH" . To deactivate the effect, press the
button SCRATCH once again .

5.11.2 Droning effects

If the function Master Tempo (constant pitch)
has been activated [indication "MT" (S) on the
display], deactivate it with the button MT (24) .
Turn the jog wheel (16) back and forth to in-
crease or decrease the replay speed alternately .
This will create a droning effect .
14

5.11.3 Stutter effects

The Cue points stored with the buttons CUE
(18), CUE 1 and CUE 2 (11) [
can also be used to create interesting stutter
effects: When one of these buttons is shortly
pressed several times, a stutter effect will be
created . The more suitable the Cue point (e . g .
start of an instrument or beginning of a word),
the more impressive the effect .

5.11.4 Replaying a continuous loop

A certain section of a title can be repeated as
a seamless continuous loop as many times as
desired .
1) Switch to replay with the button II (20) .
When the desired starting point of the loop
is reached (point a in fig . 6), shortly actuate
the button A (19) .
A
B/ EDIT
1.
2.
a
PLAY
PLAY
LOOP
Fig . 6 Replaying a continuous loop
Hint: To define the starting point with the pre-
cision of 1 frame, first set the unit to pause with
the button II , precisely select the spot with the
jog wheel (16), then press the button A .
2) When the desired end of the section is
reached (point b in fig . 6) while the replay
is continued, press the button B / EDIT (19) .
The section between the points will be con-
tinuously repeated . As long as a continuous
loop is replayed, the display indicates "RE-
LOOP" (J) .
3) To move the end point or to define it with
the precision of 1 frame, press the button
B / EDIT during replay of the loop . The time
indication (P) will now show the time index
of the end point . Move the end point with
the jog wheel (16) and confirm the end point
with the button B / EDIT .
4) The loop section can also be divided or be
multiplied many times over . While the loop
is replayed, select the change of length with
the button I  or I (21) . The text line (O)
shows the adjustment:
TRIM:
,
,
,
,
,
,
1
1
1
1
1
1
32
16
8
4
2
1
5) To exit the loop and to continue the title
replay, press the button RELOOP / EXIT (19) .
To restart the loop, press the button RELOOP /
EXIT again .
RELOOP /EXIT
RELOOP / EXIT
1.
2.
PLAY
LOOP
Fig . 7 Exit and restart of a continuous loop
Note: A stored loop is deleted as soon as the next
title is reached or another title is selected with the
button I  or  I (21) while replaying .
Section with a fraction or multiple of a beat length
For titles in
the loop replay may be adjusted exactly to a
 chapter 5 .8]
fraction or a multiple of the beat length:
1
,
1
,
1
32
16
8
1) Keep the button MEMO / AUTO (9) pressed
and adjust the length with the jog wheel (16) .
The length is indicated in the text line (O),
e . g . "AUTO 2 / 1" = two beat lengths . After
this adjustment the button MEMO / AUTO
lights up to indicate that the end point of a
loop section is automatically set .
2) Define the starting point with button A (19) .
Thus, the continuous loop is started at the
same time and the end point is set according
to the length adjustment .
3) The length of the loop section can also be
changed subsequently, as described above
(step 3 or 4) .
5.12 Compiling your
personal title sequence
b
To replay only selected titles in a certain order,
a sequence of 99 titles as a maximum can be
programmed .

5.12.1 Storing and replaying a title sequence

1) If a title is replayed, first set the unit to pause
with the button II (20) .
2) Switch to the programming mode with the
button PROG (13) . The time indication (P) is
switched to the indication of the first storage
location "P− 01" . The indication "PG" (R)
flashes quickly .
Note: To exit this mode immediately, keep the
button PROG pressed until the display shows the
playing time (P) again .
3) Use the button I  or  I (21) to select the first
title to be stored [
and 5] .
4) To confirm the title selection, press the but-
ton PROG . The next storage location "P− 02"
is indicated .
5) Repeat the steps 3 and 4 until all titles of
the title sequence have been stored . If you
try to store another title after 99 titles have
been stored, the message "FULL" will appear .
6) To replay the title sequence, press the button
II . The indication "PG" (R) flashes more
,
,
,
,
2
4
8
16
32
slowly . The titles are replayed depending on
1
1
1
1
1
the operating mode selected (
5 .4 .1) . To select other titles of the title se-
quence, press the button I  or I (several
times) .
7) To switch back to the standard replaying
mode, set the unit to pause with the button
II and keep the button PROG pressed until
c
the indication "PG" (R) stops flashing .
To replay the title sequence once again,
set the unit to pause and press the button
PROG so that the indication "PG" flashes
again . Start the title sequence with the but-
ton II .
Note: As long as the indication "PG" flashes or con-
stantly lights up, the title sequence can be called up .
It is deleted e . g . when switching off the unit .
4
time, the length of a section for
4
,
1
,
1
,
1
,
2
,
4
,
8
,
16
,
32
4
2
1
1
1
1
1
1
 chapter 5 .1, steps 4
  chapter

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