Caution:
As soon as you press the write button, the program starts running.
Press the write button and the two bars "—" on the display start moving. Make the beam movement
with the joystick and adjust the settings as desired.
If you want to stop the programming, press the write button once more. Otherwise, the programming stops as
soon as the program runs out of memory capacity (depending on the speed you have chosen).
Caution:
The programming is only memorized in a volatile memory. This means that all freely programmable
programs are lost if you reset the controller.
Shortening a freely-programmable chaser:
Choose the freely-programmable chaser with the program button. Choose the desired projectors with the projector
select buttons. The projector LED has to be permanently on.
Press the write button, the chaser starts running and the two bars "—" on the display start moving. Stop the
program by pressing the write button once more.
Erasing the volatile memory (RESET):
Caution:
All of the 10 freely-programmable chasers are erased. The 10 pre-programmed scanner programs
cannot be deleted.
Turn the controller off, turn it on again. While the controller checks the LEDs, press the program button and hold
it until all LEDs start flashing. Press the write button in order to confirm the RESET.
Power supply:
Sound-input:
DMX 512-output:
Integrated programs:
Free program-memories:
Memory capacity/program memory:
Dimensions:
Weight:
Please note:
All specifications are subject to change withour prior notice.
Errors and omissions excepted.
©
6/98
Technical Specifications
230 V/50 Hz
¼" mono Jack
¼" stereo Jack and XLR-connector
10
10
max. 60 seconds
483 x 44 x 70 mm
1.7 kg
1 4