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LEXIBOOK ChessMan Classic Mode D'emploi page 11

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Les langues disponibles
  • FR

Les langues disponibles

  • FRANÇAIS, page 1
ENGLISH
INTRODUCTION
Congratulations on your purchase of the LEXIBOOK ChessMan® Classic chess computer.
The game includes:
• a "TRAINING" mode which indicates when you make a good move.
• 64 difficulty levels spread over 4 different playing styles (normal, aggressive, defensive and high-risk), including:
5 beginners levels for children and beginning players whereby the computer sacrifices chess-men deliberately.
8 normal playing levels for beginning and experienced players with response times ranging from 5 seconds to several hours.
1 analysis level which analyses the position during up to 24 hours.
1 "MATE" level which is designed to resolve checkmate problems for checkmating in up to 5 moves.
1 "MULTI MOVE" level which allows two players to play each other while the computer plays the role of referee.
• an electronic chessboard which automatically keeps track of your moves when you press the start square and the destination square of your move.
• Lights which indicate the coordinates of your moves and those of the computer.
• a "HINT" function which enables you to ask the computer to suggest your next move.
• a "TAKE BACK" function which allows you to go back maximum two full moves (or four half moves).
• a "MOVE" function which allows you to learn by watching the computer play against itself.
• a "SET UP" function for programming the positions in view of resolving a problem or exercise from the manual.
• a library containing 20 different openings.
In addition, it:
• detects stalemate, a draw according to the rule of 50 moves and a draw by repetition.
• recognises checkmating the King with the Queen and the King, checkmating the King with the King and the Rook, and
checkmating the King with the King and the Bishop.
• thinks while it's the other player's move.
I. POWER SUPPLY
This computer chess game works with 3 alkaline AA or LR6 1.5 V
adapter
for toys with positive centre
Installing the batteries
1. Use a screwdriver to open the battery compartment.
2. Insert 3 LR6 1.5 V
corresponds with the polarity indicated inside the battery compartment.
3. Close the battery compartment. You should hear a short tune announcing a new game.
If this is not the case, open the battery compartment again and check whether the
batteries are installed properly.
Do not use rechargeable batteries.
Non-rechargeable batteries are not to be recharged.
Rechargeable batteries are to be removed from the toy before being charged (if removable).
Rechargeable batteries are only to be charged under adult supervision (if removable). Different types
of batteries or new and used batteries are not to be mixed. Only batteries of the same or equivalent
type as recommended are to be used. Batteries are to be inserted with the correct polarity. Exhausted
batteries are to be removed from the toy. The supply terminals are not to be short-circuited. Keep
batteries away from fire. If game remains unused for extended period, remove batteries.
WARNING: If the unit malfunctions or receives an electrostatic shock, remove the batteries and insert them again.
batteries with a capacity of 2.25 Ah or with a 9V
.
batteries and make sure the polarity of the batteries
10
, 300mA

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